TES Skyrim 0.305

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*sensei*
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Re: TES Skyrim 0.305

Whew, I finally finished tweaking my preset for Dawn/Dusk. :)
I only had 6 weather files, so I sympathize those with a long list of weather files.

The AMD Crimson 16.3 appears to have fixed the GPU memory usage, and I was able to use the DisablePreloadToVRAM=false again. Entering to the map view stuttered with the THREADS DataSyncMode 1 or 2 on my PC. Skyrim felt very smooth with the latest ENB, so thanks Boris for your dedication to ENB.
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Re: TES Skyrim 0.305

skysan4298 wrote:Whew, I finally finished tweaking my preset for Dawn/Dusk. :)
Love Organic ENB - it's my favorite preset. So thanks for the update!
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Re: TES Skyrim 0.305

skysan4298 wrote:Whew, I finally finished tweaking my preset for Dawn/Dusk. :)
I only had 6 weather files, so I sympathize those with a long list of weather files.

The AMD Crimson 16.3 appears to have fixed the GPU memory usage, and I was able to use the DisablePreloadToVRAM=false again. Entering to the map view stuttered with the THREADS DataSyncMode 1 or 2 on my PC. Skyrim felt very smooth with the latest ENB, so thanks Boris for your dedication to ENB.
I have, I think, 34 at last count... and I still haven't gotten DLC weathers done... :(
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Re: TES Skyrim 0.305

Hi, I'm having a bit of a problem with 0.305 and I'm hoping someone can advise. I just upgraded to 0.305 from 0.302, and I'm experiencing persistent stutters, roughly every 5-10 seconds. These aren't apparent with 0.302 (my Skyrim is never 100% stutter-free, but with 0.302 it's pretty close). For example, I can load a save file and have smooth gameplay with 0.302, then close Skyrim, replace the enbhost.exe and d3d9.dll files with the 0.305 counterparts, load the exact same save and have the persistent stutters. I use Dyndolod and have been testing this out in the Riften area which is heavily forested. 0.305 seems to stutter whenever the LODs of the scenery are replaced with the actual meshes/textures as I move around. Does anyone know why this might be happening? I wanted to use 0.305 because of the new weather configuration capabilities, but I'll have to stick with 0.302 until I can figure this out.

Edit: I'm using the exact same enblocal and enbseries ini files when I switch between the two versions. Could there be something that I should be changing in the ini files when using 0.305?

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Re: TES Skyrim 0.305

If [THREADS] category parameters of enblocal.ini set to 0, then all issues appears because of other software or drivers and nobody yet found why exactly. Mod do not have any code which may cause any kind of stuttering or performance differencies.
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Re: TES Skyrim 0.305

Just a small suggestion:
You might be able to get quite some performance optimization on those IL approximations by doing less samples and a gauss smoothing over the fewer samples. That works very efficiently with compute shader libraries.

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Re: TES Skyrim 0.305

Dx9 do not have compute shaders and gaussian blur incompatible with complex computations which includes depth. For such purposes EnableComplexFilter exist.
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Re: TES Skyrim 0.305

@boris
i am having problems using _c2.y (Imagespace Whitescale) in enbeffect.fx
maybe a bug? not sure...
for some reason it is double the amount in enbeffect.fx compared to the actual IS amount. for example IS Whitescale is 1.3 but ingame with ENB it is about 1.6. or 1.2 becomes 1.4 and so on.
i have tested this with simple min()
using the APPLYGAMECOLORCORRECTION
tested it with different enbeffect.fx, also your original fx
tested it wth different Weather Mods / Imagespaces

maybe IS Whitescale register is influenced by other things before it gets to enbeffect?

Code: Select all

bool 	use_maxwhite <		string UIName="Use max whitescale";		> = {false};
float	maxwhite <	string UIName="c1 max whitescale";		string UIWidget="Spinner";	float UIMin=0.0;	float UIMax=2.0;	float UIStep=0.01;	> = {1.00};

Code: Select all

if (use_maxwhite==true) {
	float white 	= min(_c2.y, maxwhite);
	r0.x			= 1.0/white;
	}
	if (use_maxwhite==false) {
	r0.x			= 1.0/_c2.y;
	}
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Re: TES Skyrim 0.305

These variables are passed to enbeffect.fx directly without any changes, so if you see the difference, it's in game code.
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Re: TES Skyrim 0.305

Does anyone know if localization is made or someone working actively on it? This feature require 16 mb vram and it seems (driver optimization or 1 gb vram?) users have lower performance with it, useless thing must be removed.

Offtopic please keep me informed about new games which may need modding, i'm missing everything.
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