TES Skyrim 0.112 KAGE

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.112 KAGE

SubSneer wrote:
ENBSeries wrote:SubSneer
This mean that not all shaders for parallax were found by me and fixed, i need savegame to that area.
Sry. Looks like that was mod`s problem. I started preparing save file for you and decided turn off all mods to be sure my file would be compatible with your version of game. After I turned off all mods I found out there was no problem any more. Then I began turn mods one by one and got the reason:

More Dynamic Shadows and Striping Fixed - http://skyrim.nexusmods.com/downloads/file.php?id=8262

So this info could help other people.
If u r using More Dynamic Shadow there could be problems.

Btw I didnt say but performance in KAGE is just greate.
I play with 4 folowers and now all my cobmat going super smooth no matter indoor or outdoor.
I still cant use HDtexture but this is problem of my hardware. Once again, thnx for you work.

I would say if this is the only issue of MDS i would greatly accept that compared to the Shadow Stripes on Actors faces :(
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.112 KAGE

@Boris :
Version with Sun Rays is on its way ?... :D
This month is ENB month, made us reworking our configs everyday.. :)
Damn, it's good ! ;)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
Posts: 56
Joined: 22 Apr 2012, 23:23

Re: TES Skyrim 0.112 KAGE

CruNcher wrote:
SubSneer wrote:
ENBSeries wrote:SubSneer
This mean that not all shaders for parallax were found by me and fixed, i need savegame to that area.
Sry. Looks like that was mod`s problem. I started preparing save file for you and decided turn off all mods to be sure my file would be compatible with your version of game. After I turned off all mods I found out there was no problem any more. Then I began turn mods one by one and got the reason:

More Dynamic Shadows and Striping Fixed - http://skyrim.nexusmods.com/downloads/file.php?id=8262

So this info could help other people.
If u r using More Dynamic Shadow there could be problems.

Btw I didnt say but performance in KAGE is just greate.
I play with 4 folowers and now all my cobmat going super smooth no matter indoor or outdoor.
I still cant use HDtexture but this is problem of my hardware. Once again, thnx for you work.

I would say if this is the only issue of MDS i would greatly accept that compared to the Shadow Stripes on Actors faces :(
You can get rid of the shadow stripes using the Shadow Striping Fix ( http://skyrim.nexusmods.com/downloads/file.php?id=8043 )that ONLY fixes that instead, and that doesn't have 1500+ deleted records from Skyrim.esm that makes it incompatible with shitloads of mods like MDS does. MDS has tons of issues sadly. Personally I stopped using either since Boris uploaded his improved shadows as it included shadow striping fixes as far as I've been able to tell thus far.
_________________
GPU: GTX 560 Ti-448 (0x1087) 1280mb
Driver: 301.42

Offline
Posts: 8
Joined: 13 May 2012, 11:35

Re: TES Skyrim 0.112 KAGE

Здравствуйте, Борис. Скажите, а Motion Blur возможно реализовать в рамках ENB ?

Offline
Posts: 15
Joined: 04 May 2012, 03:57

Re: TES Skyrim 0.112 KAGE

I am using MDS with ENB .110 and it seems to work find. I can't think of why it would be messed up with END .112 now?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17526
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.112 KAGE

23hudo
Возможно, но примитивный как например в гта4 (только персонаж и его машина тоже будут блурится), на более качественную версию придется раскошелится производительностью как при включении usecomplexindirectlighting.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 29
Joined: 08 Jan 2012, 09:55

Re: TES Skyrim 0.112 KAGE

I finally made the switch from an older 102 version I have been using for ages now, and wow, what a difference! The new shadows are SO much better. And the performance seems much improved as well.

But, I am able to see through my weapons and shields sometimes. I think I'm seeing it most often when indoors. Is there any change I can make to stop this from happening? and I guess, is anyone else seeing this issue?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17526
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.112 KAGE

If you close enough to object, your hands are inside of it, the same weapon. Have you ever thought about that? Or you can with vanilla game came closer to some wall and notice that hands entered in shadow. "Transparencity" is best possible solution when performance matters, because with incorrect placement of such objects in 3d space they will always have problems with shadows, ssao, depth of field.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 250
Joined: 29 Mar 2012, 16:39

Re: TES Skyrim 0.112 KAGE

Hi Boris,

Please disregard my previous statement regarding the performance of v0.112. There must've been some form of background process running on my computer, because when I ran my game today it ran very fast and looked extremely beautiful! As far as I can tell, the v0.112 you have created is the next generation of ENB Series. I wish I could give you a medal :)

Offline
Posts: 26
Joined: 13 May 2012, 12:38

Re: TES Skyrim 0.112 KAGE

Yeah, my Skyrim setup is probably the most beautiful game I have ever seen. It fucking amazing what Boris has done as a third party with so little performance hit. Imagine if he actually worked on the game
Post Reply