вы должны объединить патч памяти забвение с ENB, нарушая или совместимости только кажется, что ленивый предлог, чтобы не делатьENBSeries wrote:Kontrapunkt
Oblivion Reloaded (OR) project is compatible with ENBSeries just because it's author spent time for that, i don't want to ruin his work. And another reason - i don't see some bugs reported by many users, so can't fix them. In general, i don't see much sense to make mod for Oblivion, users mostly satisfied with vanilla graphics, my mod for Oblivion exists very long time, much longer than Skyrim version, but unpopular.
TES Skyrim 0.305
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Re: TES Skyrim 0.305
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Re: TES Skyrim 0.305
Перевод: объедини обловский ENBoost с основным ENB, и не отмазывайся, что лень.itgfreak wrote:вы должны объединить патч памяти забвение с ENB, нарушая или совместимости только кажется, что ленивый предлог, чтобы не делатьENBSeries wrote:Kontrapunkt
Oblivion Reloaded (OR) project is compatible with ENBSeries just because it's author spent time for that, i don't want to ruin his work. And another reason - i don't see some bugs reported by many users, so can't fix them. In general, i don't see much sense to make mod for Oblivion, users mostly satisfied with vanilla graphics, my mod for Oblivion exists very long time, much longer than Skyrim version, but unpopular.
Using my Nostradamus genes, I can predict the answer: nope.
still wtf.
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Re: TES Skyrim 0.305
Ok borisCapostrophic wrote:Перевод: объедини обловский ENBoost с основным ENB, и не отмазывайся, что лень.itgfreak wrote:вы должны объединить патч памяти забвение с ENB, нарушая или совместимости только кажется, что ленивый предлог, чтобы не делатьENBSeries wrote:Kontrapunkt
Oblivion Reloaded (OR) project is compatible with ENBSeries just because it's author spent time for that, i don't want to ruin his work. And another reason - i don't see some bugs reported by many users, so can't fix them. In general, i don't see much sense to make mod for Oblivion, users mostly satisfied with vanilla graphics, my mod for Oblivion exists very long time, much longer than Skyrim version, but unpopular.
Using my Nostradamus genes, I can predict the answer: nope.
still wtf.
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Re: TES Skyrim 0.305
Any idea why this is happening during some rain weathers?
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Re: TES Skyrim 0.305
Some mods ? I saw it when one of the users was using ELFX Weathers and the True Storms patch for ELFX.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.305
Size of each rain particle is too big, this is definetly not ENBSeries bug, but other mods.
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Re: TES Skyrim 0.305
Noob question
Would it be possible to get Reflections working farther away on objects that have environment/cubemapping, than on objects without? Or also working depending on the specular strength.
Or a parameter for the range.
For example in this picture an armor in front of a fire should get a reflection, but a wood object at the same distance shouldn't.
https://staticdelivery.nexusmods.com/im ... 429261.jpg
Would it be possible to get Reflections working farther away on objects that have environment/cubemapping, than on objects without? Or also working depending on the specular strength.
Or a parameter for the range.
For example in this picture an armor in front of a fire should get a reflection, but a wood object at the same distance shouldn't.
https://staticdelivery.nexusmods.com/im ... 429261.jpg
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Re: TES Skyrim 0.305
Good to know, thanks!ENBSeries wrote:Size of each rain particle is too big, this is definetly not ENBSeries bug, but other mods.