Boris is there issue in DNI separation or my something doing wrong ? It seems only my Interior settings has an impact in Day/Night time too. I checked and i couldn't find a mistake yet but...
DNI speration still works same right ?
//changes in range 0..1, 0 means that night time, 1 - day time
float ENightDayFactor;
//changes 0 or 1. 0 means that exterior, 1 - interior
float EInteriorFactor;
And Example:
// Post-process bloom
float3 BloomTint = lerp(lerp(BloomTintN, BloomTintD, ENightDayFactor ), BloomTintI, EInteriorFactor);
TES Skyrim SE 0.309 BETA
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Re: TES Skyrim SE 0.309 BETA
Last edited by Tansarville on 03 Nov 2016, 15:06, edited 1 time in total.
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Re: TES Skyrim SE 0.309 BETA
@Zexen - I just thought it would help him debug some things since he hadn't really tested it. I guess I'm not of much use here with these simple things, but seems the game is running really well for me at Ultra, I will focus on "bugs" and what not then if I can find them.
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Re: TES Skyrim SE 0.309 BETA
Tansarville
DNI separation is not enabled yet. Your lerping is correct, but it won't work, even if annotations are present in shaders.
DNI separation is not enabled yet. Your lerping is correct, but it won't work, even if annotations are present in shaders.
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Re: TES Skyrim SE 0.309 BETA
Oh I see thanks Oyama !Oyama wrote:Tansarville
DNI separation is not enabled yet. Your lerping is correct, but it won't work, even if annotations are present in shaders.
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Re: TES Skyrim SE 0.309 BETA
Hello
Oyama
Would you mind giving some feedback about the 8gb memory usage of your cards and general performance in skyrim (+enb) or more likely enb (+skyrim)? I am also considering sell my cards and update to 8gb cards but only if there ain't no limits or memory bugs (in skyrim se).
Oyama
Would you mind giving some feedback about the 8gb memory usage of your cards and general performance in skyrim (+enb) or more likely enb (+skyrim)? I am also considering sell my cards and update to 8gb cards but only if there ain't no limits or memory bugs (in skyrim se).
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Re: TES Skyrim SE 0.309 BETA
Neuba
Sure, I'll do when I get the chance.
Boris
Working pretty nice so far.
I'm onto reimplementing my own postprocess.
Am I mistaken, or did you disable the Palette correction ? I cannot find it anywhere.
Sure, I'll do when I get the chance.
Boris
Working pretty nice so far.
I'm onto reimplementing my own postprocess.
Am I mistaken, or did you disable the Palette correction ? I cannot find it anywhere.
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Re: TES Skyrim SE 0.309 BETA
Yes working without any issues so far. I can't wait it to have basic light source adjustments.
By the way I found the fixing that odd crashing issue since first day I launched the game. Somehow game keeps crashing every 15 minute and to fix that odd issue is to disable Touch Keyboard/Handwriting service. it appears some people were having same issue same as me. Now everything is working fine.
By the way I found the fixing that odd crashing issue since first day I launched the game. Somehow game keeps crashing every 15 minute and to fix that odd issue is to disable Touch Keyboard/Handwriting service. it appears some people were having same issue same as me. Now everything is working fine.
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Re: TES Skyrim SE 0.309 BETA
Great work, thank you, your the man Boris
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Re: TES Skyrim SE 0.309 BETA
Neuba
Can't speak for him, but I saw my 980Tis (6Gb cards) peaked at 5.6Gb used, with some textures mods and vegetation, on 2160p. I guess that it can go even higher if it needs to. We clearly are not limited like we were on vanilla.
Can't speak for him, but I saw my 980Tis (6Gb cards) peaked at 5.6Gb used, with some textures mods and vegetation, on 2160p. I guess that it can go even higher if it needs to. We clearly are not limited like we were on vanilla.
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Re: TES Skyrim SE 0.309 BETA
mindflux
No, subsurface scattering is not implemented.
SMB92
Shift+Enter and some other keys have issues, i know this problem, but don't know yet why this happens, probably game capture keyboard input "agressively", so need to press keys in editor multiple times.
Colors you see are "fine", they are from old skyrim mod. For debugging purposes i tweak a lot values, so always mess with them, usually myself draw pure hdr output without tonemapping at all.
Oyama
Palette functionality removed, but you can use it as texture file declared in the shader via annotations. So i don't think it is required.
Madpaddy
I'm not a man
No, subsurface scattering is not implemented.
SMB92
Shift+Enter and some other keys have issues, i know this problem, but don't know yet why this happens, probably game capture keyboard input "agressively", so need to press keys in editor multiple times.
Colors you see are "fine", they are from old skyrim mod. For debugging purposes i tweak a lot values, so always mess with them, usually myself draw pure hdr output without tonemapping at all.
Oyama
Palette functionality removed, but you can use it as texture file declared in the shader via annotations. So i don't think it is required.
Madpaddy
I'm not a man
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