The Elder Scrolls Skyrim SE (SSE)
Graphic mod ENBSeries 0.320
Added directional light parameters, aurora borealis, stars, clouds, sky gradient parameters. Some compatibility fix for old AMD videocards.
PS: i really don't understand why same buggy game can be re-released again and become popular. Even slower than previous with my mod installed and running effects (draw calls bottleneck is less here just because of dx11 and its the only performance improvement).
TES Skyrim SE 0.320
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- *blah-blah-blah maniac*
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TES Skyrim SE 0.320
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- *master*
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Re: TES Skyrim SE 0.320
thanks boris!
Only thing that i could find right now is, that grass reacts to direclighting in shadows too (mountain or house shadows for example, so everywhere) at daytime.
And the other way around at night, grass does not react to directlighting at all.
Only thing that i could find right now is, that grass reacts to direclighting in shadows too (mountain or house shadows for example, so everywhere) at daytime.
And the other way around at night, grass does not react to directlighting at all.
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Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
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Re: TES Skyrim SE 0.320
Awesome, thank you! Can't answer though why such a little improvement can be popular but I got to admit it's a lot more stable than old Skyrim.
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- *sensei*
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Re: TES Skyrim SE 0.320
excellent. big thanks Boris.
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- *sensei*
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Re: TES Skyrim SE 0.320
OMG. Thanks for TIMEOFDAY and SKY.
Thanks for the TIMEOFDAY control, I can now remove the gradual night transition logic and the extreme blue night fix I had in my ENB preset. The new ENB binary is going to keep me busy for a few days. :mrgreen:
Thanks for the TIMEOFDAY control, I can now remove the gradual night transition logic and the extreme blue night fix I had in my ENB preset. The new ENB binary is going to keep me busy for a few days. :mrgreen:
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AMD R9 6900HX, 16GB DDR5-4800
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OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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Re: TES Skyrim SE 0.320
yes, like Marty said.
at least for me it is: old skyrim = for screenshots, and if you want 300 mods to make it look very good while playing. skyrimSE = if you want to actually play the game now. because a stable game is more important.
And in the end who knows. With enough ENB features i think it has the potential to look better than skyrim classic. But that will take time and some more mods still. (just my thoughts...)
at least for me it is: old skyrim = for screenshots, and if you want 300 mods to make it look very good while playing. skyrimSE = if you want to actually play the game now. because a stable game is more important.
And in the end who knows. With enough ENB features i think it has the potential to look better than skyrim classic. But that will take time and some more mods still. (just my thoughts...)
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Re: TES Skyrim SE 0.320
Grass is buggy shit which can't receive shadows, lights properly, same as in old game.
This never gonna happen, ever. Shaders obfuscated 8000+ of them in this engine (compared to 2000+ in old). Only SKSE changes can compencate some of things im not able to do, but many impossible at all without manual patching each damn shader.With enough ENB features i think it has the potential to look better than skyrim classic.
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Re: TES Skyrim SE 0.320
Version updated, download again
Fixed distant trees lighting parameters, patched grass to fully shadowed, added one ambient parameter.
Fixed distant trees lighting parameters, patched grass to fully shadowed, added one ambient parameter.
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Re: TES Skyrim SE 0.320
MANY thanks.
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Re: TES Skyrim SE 0.320
Boris,
So good to see you working on SE again! One small issue with the latest release, there seems to be some artifacts processing sky textures with alpha layers like custom galaxy image:
Using NVIDIA video and Win7.
EDIT: I agree with others, SSE for me is more stable and native support of more RAM in 64bit makes a difference on my gear.
So good to see you working on SE again! One small issue with the latest release, there seems to be some artifacts processing sky textures with alpha layers like custom galaxy image:
Using NVIDIA video and Win7.
EDIT: I agree with others, SSE for me is more stable and native support of more RAM in 64bit makes a difference on my gear.