TES Skyrim SE 0.331

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Re: TES Skyrim SE 0.331

Thanks, fixed.

Update mod again
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Re: TES Skyrim SE 0.331

Thank you kindly :D
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Re: TES Skyrim SE 0.331

I am experiencing something with black voids in 0.331 that I did not experience on 0.327. When I updated to 0.331, the thing that should be black representing holes, or voids does not appear to have particles passing in front and is a stand our glossy black compared to 0.327
I don't understand what changed, so I reverted back to a vanilla SkyrimSE build, and installed 0.327 and the black was back to expected visual result. Just replaced with 0.331 and the black standing out was back.
0.327 on left 0.331 on right, noticable behind the grates of drains and the holes in the roof of jorrvaskr. Any help would be appreciated.
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Re: TES Skyrim SE 0.331

Ok, i'll have a look.
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Re: TES Skyrim SE 0.331

Version updated, download again
Fixed that bug reported by bZuYSu90, which make black holes look without fog.
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Re: TES Skyrim SE 0.331

Thank you.

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Re: TES Skyrim SE 0.331

Version updated, download again
Fixed default alpha write state for external shaders, now it is not ignored, so any presets which write to alpha channel some useful information will work now without extra headache how to setup raster state for alpha.
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Re: TES Skyrim SE 0.331

The cloud shadows toggle is inverse when set to off (unticked) they are on.

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Re: TES Skyrim SE 0.331

Project579

You must always hit the [<<<<<APPLY CHANGES>>>>>] button after switching it on/off, I think the ENB needs to reload something before you switch it off too.

Boris

A couple of questions if you don't mind:

- Is it possible to have a saturation control on Ambient color? Some weathers/times of day would benefit a lot from increased/decreased saturation on it.

- Is it possible to separate the sampling ranges for SSAO and SSIL or is it a single process? I always find myself conflicted between reducing it for crisper SSAO and increasing it for wider SSIL =/

And thanks for the constant updates !

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Re: TES Skyrim SE 0.331

No. I have to do VR version.
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