Thanks, fixed.
Update mod again
TES Skyrim SE 0.331
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.331
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Re: TES Skyrim SE 0.331
Thank you kindly ![Very Happy :D](./images/smilies/biggrin.gif)
![Very Happy :D](./images/smilies/biggrin.gif)
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.331
I am experiencing something with black voids in 0.331 that I did not experience on 0.327. When I updated to 0.331, the thing that should be black representing holes, or voids does not appear to have particles passing in front and is a stand our glossy black compared to 0.327
I don't understand what changed, so I reverted back to a vanilla SkyrimSE build, and installed 0.327 and the black was back to expected visual result. Just replaced with 0.331 and the black standing out was back.
0.327 on left 0.331 on right, noticable behind the grates of drains and the holes in the roof of jorrvaskr. Any help would be appreciated.
![Image](https://image.ibb.co/dBprZ7/0_327v0_331.png)
I don't understand what changed, so I reverted back to a vanilla SkyrimSE build, and installed 0.327 and the black was back to expected visual result. Just replaced with 0.331 and the black standing out was back.
0.327 on left 0.331 on right, noticable behind the grates of drains and the holes in the roof of jorrvaskr. Any help would be appreciated.
![Image](https://image.ibb.co/dBprZ7/0_327v0_331.png)
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Re: TES Skyrim SE 0.331
Ok, i'll have a look.
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Re: TES Skyrim SE 0.331
Version updated, download again
Fixed that bug reported by bZuYSu90, which make black holes look without fog.
Fixed that bug reported by bZuYSu90, which make black holes look without fog.
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Re: TES Skyrim SE 0.331
Version updated, download again
Fixed default alpha write state for external shaders, now it is not ignored, so any presets which write to alpha channel some useful information will work now without extra headache how to setup raster state for alpha.
Fixed default alpha write state for external shaders, now it is not ignored, so any presets which write to alpha channel some useful information will work now without extra headache how to setup raster state for alpha.
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Re: TES Skyrim SE 0.331
The cloud shadows toggle is inverse when set to off (unticked) they are on.
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Re: TES Skyrim SE 0.331
Project579
You must always hit the [<<<<<APPLY CHANGES>>>>>] button after switching it on/off, I think the ENB needs to reload something before you switch it off too.
Boris
A couple of questions if you don't mind:
- Is it possible to have a saturation control on Ambient color? Some weathers/times of day would benefit a lot from increased/decreased saturation on it.
- Is it possible to separate the sampling ranges for SSAO and SSIL or is it a single process? I always find myself conflicted between reducing it for crisper SSAO and increasing it for wider SSIL =/
And thanks for the constant updates !
You must always hit the [<<<<<APPLY CHANGES>>>>>] button after switching it on/off, I think the ENB needs to reload something before you switch it off too.
Boris
A couple of questions if you don't mind:
- Is it possible to have a saturation control on Ambient color? Some weathers/times of day would benefit a lot from increased/decreased saturation on it.
- Is it possible to separate the sampling ranges for SSAO and SSIL or is it a single process? I always find myself conflicted between reducing it for crisper SSAO and increasing it for wider SSIL =/
And thanks for the constant updates !
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Re: TES Skyrim SE 0.331
No. I have to do VR version.
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