TES Skyrim VR 0.335

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Re: TES Skyrim VR 0.335

On version 0.333 I had the skydome not load, so the sky was a single color. But I closed the game and re-ran it and that went away. It hasn't shown up since.

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Re: TES Skyrim VR 0.335

Hi Boris, created an account to say thank you for all the work you do =). In response to your question i don't see any issue with background but once in a while I do get mixed items on loading screens. I cannot remember if the issue was present before enb however

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Re: TES Skyrim VR 0.335

Okay, i found that blue screen when bring game menu is happening when you are standing in the water, game simply stop drawing other things, so it's a bug or feature which i dont need to pay attention. What bother me, shifting of geometry is applied when temporal antialiasing disabled, so every edge looks awful flickering without supersampling or txaa enabled, this is a bug and i can't fix it. But is there any way in config to disable this moving?
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Re: TES Skyrim VR 0.335

Guess i'm wrong, shifting not happening when i put helmet on the table and do not touch sensor. Maybe it is so weird drift of sensor positioning looks like, i didnt have experience in vr, so it is looks like txaa shift. I dont know.
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Re: TES Skyrim VR 0.335

Are you sure it's not simply some ASW kicking in ? It tends to do weird glitches on edges of things.

When you put your helmet on your head using both hands, you could also hide a lot of IR emitters that aren't seen by the 2 sensors of the Rift, causing some positionnal issues. Not sure you were talking about this either ^^

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Re: TES Skyrim VR 0.335

I dont know, just see a lot of aliasing noise on the edges, especially trees. I checked it is okay if i put helmet on the table, there is some jittering still, so i guess this is just specific to IMU tracking precision.
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