GTA 5 0.351

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Re: GTA 5 0.351

Thank you for the update! :)

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Re: GTA 5 0.351

Ninja Gaiden
Dude, why you asking me silly things? Are you suffering from long loading times? No? Then why the heck do you need shader cache?
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Re: GTA 5 0.351

ENBSeries wrote:(...)AOType is just bullshit, only one is correct, another was experimental and it give bugs kinda reflection.(...)
Out of curisoity, which one AOType is correct in your opinion ?
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Re: GTA 5 0.351

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Re: GTA 5 0.351

Version updated, download again
Increased quality of ssao/ssil effect and complex filter of it.

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Many huh? GTA5 users much more often asked me to make mod and where are they all? 5?
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Re: GTA 5 0.351

Do it yourself.
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Re: GTA 5 0.351

I better be bad person instead of someone's personal programmer slave with no life.
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Re: GTA 5 0.351

It did an experiment, because sdk doesn't work for me. I added some "write to file" functions in a plugin for debugging purpose only. LinkFunctions() function was called, but CallbackFunction() callback wasn't at all. Should I enable calling callback in enb or something more? Boris, can you check it? Thanks!
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Re: GTA 5 0.351

robi29 wrote:It did an experiment, because sdk doesn't work for me. I added some "write to file" functions in a plugin for debugging purpose only. LinkFunctions() function was called, but CallbackFunction() callback wasn't at all. Should I enable calling callback in enb or something more? Boris, can you check it? Thanks!
Have you tried complied the included example plugin? Is it working?

Also make sure LinkFunctions check out ok. (If IsLoaded == TRUE after initialization)
Last edited by kingeric1992 on 14 Sep 2018, 18:39, edited 1 time in total.
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Re: GTA 5 0.351

Ask kingeric1992 for help (as example), i do not remember myself and just copied code. Will not be able to check it any soon, cause working with SkyrimVR atm.
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