TES Skyrim SE 0.352
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.352
Water is not just many shaders (every combination when certain number of lights applied, for example), but the way it's done with flow map make it impossible to apply displacement, even simplest parallax is not possible. I doubt it worth to bother with water without this feature.
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Re: TES Skyrim SE 0.352
Version updated, download again
Made workaround of amd bug when typing non english characters in console make game crash with mod enabled. But i recommend to install most recent drivers, as it's seems a fix too.
Made workaround of amd bug when typing non english characters in console make game crash with mod enabled. But i recommend to install most recent drivers, as it's seems a fix too.
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Re: TES Skyrim SE 0.352
Is it possible to make water work like in old Skyrim ? And then port effects ?ENBSeries wrote:Water is not just many shaders (every combination when certain number of lights applied, for example), but the way it's done with flow map make it impossible to apply displacement, even simplest parallax is not possible. I doubt it worth to bother with water without this feature.
Or can parallax be applied to some of the water mods ?
Even fake caustics would make a huge difference. (better than nothing) And what about transparency ?
Added comparative pictures from old Skyrim:
https://imgur.com/a/fythdrB
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Re: TES Skyrim SE 0.352
I thought explained everything clear enough.
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Re: TES Skyrim SE 0.352
My point is that anything is better than nothing.
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Re: TES Skyrim SE 0.352
This "anything" will cost me several weeks or months to test. I have other things to do.
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Re: TES Skyrim SE 0.352
Is there a SSAO/SSIL AOMixingType explanation of the different types somewhere that i missed? Otherwise i would be thankful for a short explanation. cheers
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Re: TES Skyrim SE 0.352
No explanation as i remember. And to describe how they work is useless, just a various math how to blend ao to screen. Only visually compare on different objects by colors will help to understand.
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Re: TES Skyrim SE 0.352
Beware of stealth SSE update today, all ye who use SKSE
Re: TES Skyrim SE 0.352
A few months ago I asked, wether it is possible to get volumetric lighting through clouds and a color parameter for it + more things to tweak with underwater.
You said that you were busy, so I want to ask again now.
Maybe something has changed? Thank you for your hard work+ Skylighting, it really changes the game.
You said that you were busy, so I want to ask again now.
Maybe something has changed? Thank you for your hard work+ Skylighting, it really changes the game.