TES Skyrim SE 0.352

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Re: TES Skyrim SE 0.352

Water is not just many shaders (every combination when certain number of lights applied, for example), but the way it's done with flow map make it impossible to apply displacement, even simplest parallax is not possible. I doubt it worth to bother with water without this feature.
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Re: TES Skyrim SE 0.352

Version updated, download again
Made workaround of amd bug when typing non english characters in console make game crash with mod enabled. But i recommend to install most recent drivers, as it's seems a fix too.
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Re: TES Skyrim SE 0.352

ENBSeries wrote:Water is not just many shaders (every combination when certain number of lights applied, for example), but the way it's done with flow map make it impossible to apply displacement, even simplest parallax is not possible. I doubt it worth to bother with water without this feature.
Is it possible to make water work like in old Skyrim ? And then port effects ?
Or can parallax be applied to some of the water mods ?
Even fake caustics would make a huge difference. (better than nothing) And what about transparency ?

Added comparative pictures from old Skyrim:
https://imgur.com/a/fythdrB

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Re: TES Skyrim SE 0.352

I thought explained everything clear enough.
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Re: TES Skyrim SE 0.352

My point is that anything is better than nothing.

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Re: TES Skyrim SE 0.352

This "anything" will cost me several weeks or months to test. I have other things to do.
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Re: TES Skyrim SE 0.352

Is there a SSAO/SSIL AOMixingType explanation of the different types somewhere that i missed? Otherwise i would be thankful for a short explanation. cheers
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Re: TES Skyrim SE 0.352

No explanation as i remember. And to describe how they work is useless, just a various math how to blend ao to screen. Only visually compare on different objects by colors will help to understand.
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Re: TES Skyrim SE 0.352

Beware of stealth SSE update today, all ye who use SKSE ;)

mohaderhangen

Re: TES Skyrim SE 0.352

A few months ago I asked, wether it is possible to get volumetric lighting through clouds and a color parameter for it + more things to tweak with underwater.
You said that you were busy, so I want to ask again now.
Maybe something has changed? Thank you for your hard work+ Skylighting, it really changes the game.
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