Fallout 4 0.355

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Re: Fallout 4 0.355

I do not know how normal maps are stored, but this is the code by which 2 channels of normal decoded to usual normal 3 component vector. https://aras-p.info/texts/CompactNormalStorage.html
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Re: Fallout 4 0.355

I think what Pfuscher is seeing is most likely due to high AO intensity and aggressive normal map.

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Re: Fallout 4 0.355

Yes
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Re: Fallout 4 0.355

AO settings are standard and the result similiar with different enbs.
So it's the high contrast normal map. Which Fallout needs. As it has no Parallax, seldom tesselation and super ugly carpet like ground.

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Re: Fallout 4 0.355

It's of course a matter of taste, but I personally don't think high intensity normal maps make the game look better.

I find it best to just accept the limitations of the shading, and to not try and make textures that have more depth than a normal map can realistically fake. No big differences in height in the texture, like big rocks and whatnot. Those things are better implemented with actual ground coverage 3D models, like the vanilla game does, with rocks, twigs and leaves.

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Re: Fallout 4 0.355

I'm seeing big SSAO performance regression with v.355. I left IL enabled, but that's not the setting causing performance loss.
Here's a compare between .344 vs .355.

.344
Image

.355
Image

.344
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.355
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Re: Fallout 4 0.355

I already wrote that performance increase only for better caching. With sampling range 0.16 cache misses are rare usually, but because you set source textures scale 1.0 (which is too much on practice) and resolution above 1080p, they do occur and that's why new version must be faster even. On screenshots of 75 vs 97 fps i don't believe that, because extra calculations to decrease cache misses cost no more than bloom code or something else such simple. Also, when resolution by width is bigger than 2000 and 3000 pixels, in new version it's automatically downscaled, so performance must be even bigger in your case. So i can't believe such results, something is wrong in them. Better ask somebody to test similar setting and resolution with 10xx generation of videocards and older drivers.
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Re: Fallout 4 0.355

Anvi
Did a test myself, you totaly right about performance loss, it's huge. I'll search what is wrong.
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Re: Fallout 4 0.355

I can confirm the performance loss. Tested at 1080p newest drivers, 1080Ti.
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Re: Fallout 4 0.355

Version updated, download again
Fixed bug when quality of ssao/ssil set above than "low" use too high quality setting and leads to low performance.
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