TES Skyrim SE 0.356

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
LoD
Offline
Posts: 21
Joined: 06 Jan 2018, 16:26

Re: TES Skyrim SE 0.356

[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bForceLowDetailWater=0
bReflectExplosions=0
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1
bUseBulletWaterDisplacements=1
bUseCubeMapReflections=1
bUseWater=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflectionBlur=0
bUseWaterShader=1
fCubeMapRefreshRate=0.0000
fExteriorWaterReflectionThreshold=300.0000
fInteriorWaterReflectionThreshold=10.0000
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
fWadingWaterQuadSize=2048.0000
fWadingWaterTextureRes=512.0000
fWaterGroupHeightRange=10.0000
iWaterBlurAmount=1
iWaterNoiseResolution=256
sSurfaceTexture=water
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
uSurfaceFPS=12

These are the settings from skyrim.ini. There are no hidden settings in the skyrimprefs.ini I believe.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.356

Okay. I did fix, but it do not work when camera angles are low, still dont know what the heck game doing with it. Also cause sky intensity also increase intensity of water reflections, the bug is disappearing sky much more noticable. I made this disabled by default, just in case people will report as bugs. Will be available in next update.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.356

Is anyone else noticing a strange behavior with [REFLECTIONS] in the latest version? For me I must set Power and PowerInterior to 0.5 to see the effect at all. If I leave it at the default of 1 or even raise it much above 0.5 it becomes invisible. This seems counter intuitive as raising this value seems it should make the effect stronger. Is this intended?

Also I find I have to set Amount and AmountInterior to around 1.45 for the effect to be comperable to unmodded.

EDIT: Forgot to say thanks for all the continued updates. :)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.356

I dont even remember where to see reflections.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.356

Version updated, download again
Added fix for water reflections in third person camera mode toggled by FixReflectionThirdPerson parameter. Fixed bug when bloom amount is dependent from screen resolution. Aurora borealis is not fixed in reflection, i doubt it will be in future.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 29
Joined: 19 Apr 2017, 01:35

Re: TES Skyrim SE 0.356

Hi Boris. Just wondering if its possible to add a depth parameter to bloom? Eg. effect would be more intense further away from the camera?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.356

ou should do it yourself using TextureDepth texture as input. I'm not interested to implement such weird effect.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 29
Joined: 19 Apr 2017, 01:35

Re: TES Skyrim SE 0.356

Ok cheers. If I am able I will give it a go.

Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.356

ENBSeries wrote:I dont even remember where to see reflections.
The table in the back lower section of the Hearthfire home in Hjalmarch has it. I use Live Another Life mod to jump there at the start.

It is largely texture-dependent though as I just installed Noble Skyrim and now places like that where reflections were working now aren't, so it might not be an issue with ENB at all.

l00
Offline
User avatar
*master*
Posts: 112
Joined: 30 Jan 2016, 11:26
Location: France

Re: TES Skyrim SE 0.356

Boris, is it possible to get time of day settings for the ambient occlusion, just like you did with GTA5 ?
_________________
Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::
Post Reply