TES Skyrim 0.357

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Re: TES Skyrim 0.357

Sorry, i cant see myself moving shadows, except when they do move normally sometime and there is no logic for such bug otherwise, cause camera do not move, so nothing change in time but sun direction. Probably user meant shadow artifacts, not it's moving. But as i mentioned earlier, it's because of changes to disk blur, so blurring range should be increased. I can make a switch to turn on old version, if it's required.
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Re: TES Skyrim 0.357

In the latter part of the video it looks like the shadows are moving normally according to time of day, although it's so short clip that it's hard to say to for sure.

I took a look at Kingdom Come, and apart from the pre-compiled shaders that are used by the game it looks like the sources are also included. I believe the compilation of the shaders is done manually with ShaderCacheGen.exe as opposed to being compiled runtime but I haven't tried compiling them myself with the tools shipped with the Sandbox Editor so I'm not sure whether they can be compiled by the user. If they're using a custom version CryEngine (like they supposedly do) it's probably not going to work.

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Re: TES Skyrim 0.357

This is scary. No point to make the mod if shaders are available. But i already made post processing shaders...
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Re: TES Skyrim 0.357

You started on it already? I actually found one mod that modifies the shaders but these are actually not precompiled so maybe it's possible to simply modify them, put them into the pak file and the game will compile them runtime. Not sure if that goes for all shaders or only some. In any case I think for the most users it's much too difficult to modify the shaders especially since you can't do it while the game is running. Some interesting things these shaders by the way, for example tweakables with widgets. Not sure if there's a way to display them without a developer build, probably not.

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Re: TES Skyrim 0.357

mindflux wrote:In the latter part of the video it looks like the shadows are moving normally according to time of day, although it's so short clip that it's hard to say to for sure.

I took a look at Kingdom Come, and apart from the pre-compiled shaders that are used by the game it looks like the sources are also included. I believe the compilation of the shaders is done manually with ShaderCacheGen.exe as opposed to being compiled runtime but I haven't tried compiling them myself with the tools shipped with the Sandbox Editor so I'm not sure whether they can be compiled by the user. If they're using a custom version CryEngine (like they supposedly do) it's probably not going to work.

including its 2 post reminds me of crysis 1 that gives to modify in a very similar way if I remember well.

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Re: TES Skyrim 0.357

ENBSeries wrote:Sorry, i cant see myself moving shadows, except when they do move normally sometime and there is no logic for such bug otherwise, cause camera do not move, so nothing change in time but sun direction. Probably user meant shadow artifacts, not it's moving. But as i mentioned earlier, it's because of changes to disk blur, so blurring range should be increased. I can make a switch to turn on old version, if it's required.
No, no, the new shadows are so great :)
I can't reproduce this bug, so maybe it's something with the ini files.
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Re: TES Skyrim 0.357

Boris, i've used enb for some time, but I just installed it for LE as I wanted to switch to LE from SE
And there's something wrong, the game is really dark and I cant activate all effects and when I activate them from the ini, they still is deactivated in the ingame editor.

The ingame AA is off and floatpoint render targets is 1.

Do you have any clue what it could be?

Here's the actual effects:
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=false
EnableBloom=false
EnableLens=false
EnableAdaptation=false
EnableDepthOfField=false
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=false
EnableSkyLighting=false
EnableImageBasedLighting=true
EnableReflection=false
EnableSoftParticles=false
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=false
EnableUnderwater=false
EnableCloudShadows=true
EnableVolumetricRays=false
EnableProceduralSun=false
EnableMist=false
EnablePrepass=false
EnableAutomaticAmbientCalculation=false
EnableRainOcclusion=true

Image

As you can see, its lots of effects that's missing, Ive never had this issue before, so maybe you might know what's causing it?

UseDefferedRendering=true is false ingame as well.

My graphics card is GTX 980, windows 10.
Last edited by Gorgulla on 30 Nov 2018, 01:45, edited 1 time in total.

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Re: TES Skyrim 0.357

Maybe it's cause of original post processing set? There are so many possible things, f.e. [colorcorrection] category or adaptation not enabled.
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Re: TES Skyrim 0.357

ENBSeries wrote:Maybe it's cause of original post processing set? There are so many possible things, f.e. [colorcorrection] category or adaptation not enabled.
Hmm doesnt do anything. Another example is that I have UseDefferedRendering=true in my enblocal but when I get ingame its set to off.
Another example is the ambientocclusion is enabled in the ini but not ingame.
Same with SSS.
Is there any log I can send you?

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Re: TES Skyrim 0.357

You need to start from default preset and files only, if they give such look, then delete everything inside enbseries folder, expect enbhelper.dll. No matter what kind of bugs are, darkness is not bug, but something tweaked or external shaders left. There is no log for such things.
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