The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost 0.361
Added complex particle lighting mode and new parameters for this effect. It working similar to original version, but at performance cost computing precisely diffuse, specular and skin specular with new parameters. Added skin specular effect and new category of parameters for it, mostly visible inside interiors and especially with complex particle lighting enabled. Removed ParticleLightsIntensity parameter from [ENVIRONMENT] category. Fixed bug when some objects not drawed correctly to normal map of deferred mode.
TES Skyrim 0.361
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TES Skyrim 0.361
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.361
Hi, updated my v.319 to v.361. Overall quality got better but isn't eyes became too bright? Some screenshots to compare. Is it worth to take outdoor screenshots?
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Re: TES Skyrim 0.361
More eye pictures:
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Re: TES Skyrim 0.361
Please check which parameters in new version influence eyes. Is it [skinspecular]?
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Re: TES Skyrim 0.361
Yeap:ENBSeries wrote:Please check which parameters in new version influence eyes. Is it [skinspecular]?
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Re: TES Skyrim 0.361
Okay, thanks for report, i'll update soon.
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Re: TES Skyrim 0.361
For all of you guys just wondering how an effect looks like.
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Re: TES Skyrim 0.361
I can't reproduce bug and code do have this effect removed from eyes. Maybe it's because modded eyes? Can you tell which mod is that?
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Re: TES Skyrim 0.361
Tried without "eye normal map fix" same issue. I'll try to disable all eye mods that I have. Will let you know.ENBSeries wrote:I can't reproduce bug and code do have this effect removed from eyes. Maybe it's because modded eyes? Can you tell which mod is that?
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