TES Skyrim SE 0.370
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.370
Boris - That bug is gone
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.370
It worked, so good job fixing the problem.ENBSeries wrote:Andreis
Check attached build. The problem happened because i replace shader's interfaces by my own and when calling functions like PSSetShader pretend that all input shaders are my interfaces, but you dont create shaders by CreatePixelShader function and others like that, so they are not replaced. Right now all shader types have a check, but no other objects, so it may not work if you have somewhere else objects created by dx extention functions.
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Re: TES Skyrim SE 0.370
YES! Sculpting works with ENB. Thanks for the solution Boris, much appreciated !
Cheers
-=DD=-
Cheers
-=DD=-
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Re: TES Skyrim SE 0.370
Sorry folks, i have stopped working on mod cause of dead pc and there are some difficulties about this, details are in this topic and if you are good enough about hardware to give advices, write there please:
viewtopic.php?f=31&t=6191
viewtopic.php?f=31&t=6191
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Re: TES Skyrim SE 0.370
Version updated, download again
Fixed bug with sculpting tool of RaceMenu mod. Removed some fixes for decals because many other objects influenced badly. Seems some fixes for blood decals and roads will be off now, but i dont think can do anything about them, some fix means other objects are broken, it's modders need to use alpha test to make things work (and it's not my bug, it's how game render is done wrong).
Fixed bug with sculpting tool of RaceMenu mod. Removed some fixes for decals because many other objects influenced badly. Seems some fixes for blood decals and roads will be off now, but i dont think can do anything about them, some fix means other objects are broken, it's modders need to use alpha test to make things work (and it's not my bug, it's how game render is done wrong).
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Re: TES Skyrim SE 0.370
Weird question, but do you think ray tracing or dlss is possible in skyrim with rtx graphics cards?
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Re: TES Skyrim SE 0.370
Thanks for the Racemenu fix Boris!!!
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Re: TES Skyrim SE 0.370
Quake2 source code was released a long time ago. Skyrim's souce is never going to be released.brandondavi wrote:Weird question, but do you think ray tracing or dlss is possible in skyrim with rtx graphics cards?
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Re: TES Skyrim SE 0.370
brandondavi
Never will happen, unless Bethesda will do it.
Never will happen, unless Bethesda will do it.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7