TES Skyrim VR 0.354

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.354

Well, then it just need regular bloom. I need to do experiments myself to not annoy you with such things. Give me several hours.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 65
Joined: 07 Aug 2013, 20:00
Location: Réunion island

Re: TES Skyrim VR 0.354

Sure, please do. That's always to be welcome if i can also help somehow.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.354

I can't see difference in SkyrimSE using low and high display resolution. Seems only way to test this is in VR.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 65
Joined: 07 Aug 2013, 20:00
Location: Réunion island

Re: TES Skyrim VR 0.354

Yes. Tell me if i can make something to help.
Did you try to see difference with DSR ? I'm asking because SteamVR uses a factor (maybe similar to DSR) to scale the resolution and problem seems to act as if ENB Bloom were not scaling with same factor as this screen resolution...
_________________
IRRADIANCE - The SkyrimVR's Immersive Natural Realizm ENB
SkyrimVR's Steam gallery
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page
i7 8700k @ 3.7 Ghz - DDR4 32 Go - RTX 4090 24 Gb - Win 10 64bits
Valve Index virtual reality system

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.354

DSR in SkyrimSE do not exist, so i didnt see bug. But i connected oculus and tested, it's internal shader problem where i compute first downsampled texture for the bloom. Will do update soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.354

Version updated, download again
Fixed bloom intensity issue which appear when SteamVR resolution scaling is used.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 65
Joined: 07 Aug 2013, 20:00
Location: Réunion island

Re: TES Skyrim VR 0.354

ENBSeries wrote:Version updated, download again
Fixed bloom intensity issue which appear when SteamVR resolution scaling is used.
Glad that you've managed to find out how to solve this !
Now the ENB presets are sharable from one user to another with no difference whatever resolution they use.
Well done. Thanks.


ENBSeries wrote:DSR in SkyrimSE do not exist, so i didnt see bug.
yes that's right. I was referring to DSR feature in nVidia's display panel.

Offline
Posts: 43
Joined: 23 Aug 2013, 23:17

Re: TES Skyrim VR 0.354

Hi Boris, Thanks for your work :)
it's possible add multiple weather support for VR version?
_________________
Intel® Core™ i9-12900K, DDR5 KingBank 128GB @ 6400 MHz, SSD NETAC NV7000 2TB, GIGABYTE GeForce RTX 4090 GAMING OC, Pico 4, Windows 11

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.354

Ask Aers if he is wiling to create plugin and to support it by recompiling on game or skse update.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 2
Joined: 18 Apr 2019, 03:56

Re: TES Skyrim VR 0.354

I ported ENB Helper over to Skyrim VR (w/ permission and a bit of help from aers). Please PM me if you are interested and I can send you a copy.
Post Reply