TES Skyrim SE 0.372

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Re: TES Skyrim SE 0.372

Now interior day and night statistics working fine. Thanks ! :D

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Re: TES Skyrim SE 0.372

Version updated, download again
Fixed location weather.
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Re: TES Skyrim SE 0.372

For the most parts the new shadows look really great, though I thought I would point out one issue with them, pretty noticeable in interiors with shadowcasting lights:

https://imgur.com/a/XCogQhw

The pixelation of shadows becomes painfully clear with detailed shadows enabled in interiors. I don't really notice it at all from exterior sunlight, so I figured I would mention it

Thanks for all your hard work :)

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Re: TES Skyrim SE 0.372

Oh, it is bug of shader disassembler i suppose, lost precision of numbers. Will try to check what is it.
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Re: TES Skyrim SE 0.372


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Re: TES Skyrim SE 0.372

I dont have it, reported several times, but i can't reproduce it on vanilla game, so can't fix.
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Re: TES Skyrim SE 0.372

Boris - Thank you kindly, Master :D I see that WorldSpaceID was changed in the SE version, almost all the interiors in Oldrim were placed in [00000000] WorldSpaceID, now in SE in [0000003C].
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Re: TES Skyrim SE 0.372

Yeah I don't see this with the ENB I'm using. I did use Keizaal ENB and it had that bug and it seems related to subsurface scattering.

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Re: TES Skyrim SE 0.372

I get that too. Turning on and off SSS I get odd shadows in a box and glowing moss at night

Image

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Re: TES Skyrim SE 0.372

DaedricServant wrote:
Yeah I don't see this with the ENB I'm using. I did use Keizaal ENB and it had that bug and it seems related to subsurface scattering.
I'd delete all ENB files (shaders, settings, etc) and reinstall default files from the latest ENB download to see if default shaders and settings fix it.
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