The most popular water mods for Skyrim LE are Pure Waters and Realistic Water Two, Realistic Water Two uses displacement and parallax and Pure Waters is also compatible with that. But i don't remember how they look in terms of parallax.ENBSeries wrote:Okay, i'll change. Just after working much released when tired and making mistakes with copy-paste procedures. Btw, can someone recommend old skyrim mod for water which utilize displacement and do it well visually? I want to compare for parallax how much to apply offset (map by Guzio is not so good by height).
TES Skyrim SE 0.378
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Re: TES Skyrim SE 0.378
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Re: TES Skyrim SE 0.378
Boris - I've regenerated the height map from normals. It's not perfect, but has a wilder range. Just don't know if this is what you want? Redownload my texture again.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.378
Hi, Boris. Is it possible to move non-binary ENB files, such as configs, textures and shaders to ./data/enb directory? It might make preset management possible via third party software such as mod organizer, make preset installation and removal easier, and reduce clutter in skyrim root directory.
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Re: TES Skyrim SE 0.378
Guzio
I did test texture myself, don't know why photoshop dds plugin refuse to load yours, just first time once it was loaded successfully. Anyway, problem solved and i did displacement and parallax for some waters.
hoytridge
This was asked several times earlier and i can't add anything new to my past answers - no. Any software for managing mods can do this feature easily, no need to use data folder of the game for that. But it is not that easy on practice, because presets have double folder structure (root and enbseries) to handle cases when presets have extra dependencies and uninstalled wrongly or replaced wrongly. Also it's very late to do such changes breaking compatibility with existing presets.
I did test texture myself, don't know why photoshop dds plugin refuse to load yours, just first time once it was loaded successfully. Anyway, problem solved and i did displacement and parallax for some waters.
hoytridge
This was asked several times earlier and i can't add anything new to my past answers - no. Any software for managing mods can do this feature easily, no need to use data folder of the game for that. But it is not that easy on practice, because presets have double folder structure (root and enbseries) to handle cases when presets have extra dependencies and uninstalled wrongly or replaced wrongly. Also it's very late to do such changes breaking compatibility with existing presets.
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Re: TES Skyrim SE 0.378
A small thing to report: [WATER] checkboxes after EnableDispersion and EnableCaustics not working.
If i empty checkboxes from after these, nothing happens. And clicking "APPLY CHANGES" makes green check marks reappear.
If i empty checkboxes from after these, nothing happens. And clicking "APPLY CHANGES" makes green check marks reappear.
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Re: TES Skyrim SE 0.378
I don't get it. Can you make screenshots with bugs with step by step description? I did very big progress, so maybe it's some old bugs of parameters not used? In public release only caustics and dispersion are used for water.
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Re: TES Skyrim SE 0.378
Here you go:ENBSeries wrote:I don't get it. Can you make screenshots with bugs with step by step description? I did very big progress, so maybe it's some old bugs of parameters not used? In public release only caustics and dispersion are used for water.
Effects are working, just GUI is not responding like it should.
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Re: TES Skyrim SE 0.378
Dunno, new version works for me.
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