TES Skyrim SE 0.383

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Re: TES Skyrim SE 0.383

Boris,

Ok, so I may not be fully understanding the change for interiors. So, as mentioned my interior lighting for my ENB preset are brighter especially in day. I realize that is due to interior being affected by day settings for effects in the enbseries such as ambient light and direct lighting.
My ENB I set higher ambientlightday for outside. My ambientlightinteriorday is set lower. But, when I am in an interior I can adjust both ambientlightinteriorday and ambientlightday and it will change the lighting in interior. Is that what is supposed to happen with your change? I really don't want to lower outside ambient light to make my interior ambient light lower.

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Re: TES Skyrim SE 0.383

phoenixfabricio
Since those types of particles are affected by direct lighting, I’m guessing you have a very low direct lighting intensity in the weathers that the particles are appearing too dark.

The flickering is a transparency sorting issue I believe is there in vanilla too.

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Re: TES Skyrim SE 0.383

mindflux wrote:phoenixfabricio
Since those types of particles are affected by direct lighting, I’m guessing you have a very low direct lighting intensity in the weathers that the particles are appearing too dark.

The flickering is an alpha blending issue I believe is there in vanilla too.
My Direct lighting value for this weather is 1.50, but even with 5.0 (which makes everything very bright ) The water particles is still dark. The problem is that I can't remember to notice it with Obsidian Weathers Before. I updated particle patch yesterday, don't know if it has something to do with the issue. I tested it with and without overwriting RWT.

EDIT: Nothing To do with Particle Patch. Even uninstalled the issue is there.
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Re: TES Skyrim SE 0.383

Yes, that's what meant that the direct lighting intensity for that specific weather is most likely set to very low in the CK since it's always the baseline that you're working with.

For now, I think the only solution is to use per-weather settings for ENB and adjust the LightingIntensity appropriately. In the previous binaries the only way to control the intensity of such objects was via CK but that proved to be clumsy and difficult for most users. The other option is to make these adjustable with normal particle settings but then they wouldn't assume color meaning that they would be gray at all times, hardly a good solution.

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Re: TES Skyrim SE 0.383

phoenixfabricio
Its feature to have particles lit, not a bug. Don't know what flickering do you mean, but maybe Mindflux is right about it. Particles do not have ambient, so just direct lighting applied to them. Dunno, maybe worth to try patch with ambient to make fit environment.

fireman_af
God, i thought you didn't understand something when said But, when I am in an interior I can adjust both ambientlightinteriorday and ambientlightday and it will change the lighting in interior. cause it should not happen. Tried now and do see this, something weird and need update.
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Re: TES Skyrim SE 0.383

Sounds good, using ambient for lit particles would no doubt make them blend with the rest of the lighting much better.

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Re: TES Skyrim SE 0.383

Version updated, download again
Added ambient lighting influence for particles which support this. Fixed bug with day parameters influence interiors. Removed game sun glare when mod sun sprite is active.
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Re: TES Skyrim SE 0.383

Thanks, works perfectly. With lit particles it seems good to start with LightingInfluence set to "0.0" and AmbientInfluence to "1.0", then adding LightingInfluence gradually to taste.

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Re: TES Skyrim SE 0.383

Boris, i'm extremely grateful for you fixing the gray waterfalls!!
It has been bugging me since ever, and I always thought it was an engine limitation which could not be fixed.

Thanks you once again
Cheers
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Re: TES Skyrim SE 0.383

Something weird with the latest version - every time i click on "Save changes", Skyrim freezes and the only way out of it is by using Taskmanager and ending SkyrimSE process.
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