mindflux wrote:It's of course not the real thing but have you tested high-resolution cubemap for those? From what I've seen the vanilla ones are very low rez.
Not "high res", but just a few minutes ago I tried the "whiterun_e" cubemap from this mod
https://www.nexusmods.com/skyrim/mods/46915
Reflection can be seen in the fountain here 6 x 512x512 or 512x3072
https://staticdelivery.nexusmods.com/im ... 643562.png
Then I ran into some problems with my testobject breezehome having an old ELFX mesh, which contains a multilayer parallax window and on top of it the same window with an environment map setting, which probably I added years ago. Normally it's on default I think.
Then I wanted to create new windows with a different UV for all whiterun windows.
And then I got frustrated and gave up.
(Inbetween that I fiddled around with the diffuse and normal map, as those tiled standard windows only have around 800x600 px. Which makes them super ugly.
I'm not sure how to add a cubemap, with the windows having the glow shader or what the hell ELFX did there.
Edit:
WIP
https://staticdelivery.nexusmods.com/im ... 282138.png
Can't we just add raytraced reflections and make a noob like me shut up?
Want to create a new cubemap now, but that's difficult. Once did one, but forgot how. Did it in photoshop, because I couldn't ati cubemapgen to save a working cubemap.
Nvidia texture tool had a different format than intel texture plugin. Or is it the newer photoshop?