GTA 5 0.387

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.387

Version updated, download again
Fixed bug with rain reflection delayed if msaa enabled in game. Minor optimizations to this effect.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.387

Version updated, download again
Added rain reflection quality parameters and increased performance of it
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 18
Joined: 28 Jul 2016, 14:44
Location: Vice City

Re: GTA 5 0.387

Thanks for fixing the bug! Hope to see more features and updates down the road.

Offline
Posts: 6
Joined: 13 Jun 2019, 20:43

Re: GTA 5 0.387

@ENBSeries
Getting a few people saying they no longer have car lights reflected in puddles after updating to either of the updated versions (ie only first release has worked for them). They still have the car & wheels reflected, just no lights. Tested iteration 3 (2nd update) myself & can confirm it's the same for me. Only difference is the first release was funky for me but worked for them.
Anywhere to get the first released version for them (as they have overwritten 'd3d11.dll')? Thanks

@Razed
Newest version working for you? Got car lights reflected? You're my diagnostic litmus test. Thanks

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.387

Car lights worked in first version only because msaa was enabled and image from previous frame was used (so it's delayed). Car lights are drawed after puddles as transparent object type, so they are not visible in reflections, cause not drawed yet. It's not fixable without destroying some other transparent objects by doing masking and definetly not worth to bother.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 6
Joined: 13 Jun 2019, 20:43

Re: GTA 5 0.387

@ENBSeries
Ah, I see. So the vehicle lights will not be reflected in the puddles in any versions going forward? (just so I know if anyone asks)
I found a backup of the first release so it's all good.
Awesome work you do by the way. Thanks for all the time & effort you've put in for all the games you provide ENB's for. It's an essential part of our modding arsenal & much appreciated. Thanks again.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.387

In all versions it will not be reflected. But i don't see any problem with that, because game use specular lights anyway, it's just lamps of vehicles not visible and with lot of distortion of rain drops it's not so easy to see. And using previous frame data have that delay, so useless for anything but stand still screenshots. Because of this problem i don't know how to make reflections on other things, like vehicles, because at that stage there is no lights of any kind at all, so but maybe self intersection still okay for cars, while it will destroy many other areas cause can't be applied just to the cars. Previous frame data may look very weird, but can fix issues too.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.387

Version updated, download again
Added rain reflection from last frame parameter and increased performance.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 6
Joined: 13 Jun 2019, 20:43

Re: GTA 5 0.387

ENBSeries wrote:Version updated, download again
Added rain reflection from last frame parameter and increased performance.
Nice, that will keep the masses happy. Thanks

As mentioned, it's a little funky for me (image of taillight sticks pointing at camera even when I pan around the vehicle) but I'm not bothered anyway. :) It's fine for sceenshots & I drive in the closest 3rd person view so don't see them while driving anyway. Very happy with the optimisations you have done. Don't even lose any frames now. Good job. Thanks
Out of interest, is there anything that can be done about the gap in the reflections at the back of the car?

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.387

Such things not fixable without serious performance hit and lot of programming. Not worth for just puddles.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply