GTA 5 0.387
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- *blah-blah-blah maniac*
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Re: GTA 5 0.387
I don't like motion blur, so not much motivated to develop it. But real problem that good looking effect is not possible at all without source code of the game engine, too many bugs with movable or transparent objects and they are unfixable.
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Re: GTA 5 0.387
Noted. Is it possible to use bloom shader with original post effect enable? Because dof and postpass shaders works even with original post processing shader enable. Maybe a toggle like in FO4 use original bloom?ENBSeries wrote:I don't like motion blur, so not much motivated to develop it. But real problem that good looking effect is not possible at all without source code of the game engine, too many bugs with movable or transparent objects and they are unfixable.
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Re: GTA 5 0.387
there's no ground intensity but im telling you it doesn't change sky intensity probably and if it's really just reflection then it's too much reflection to note and not imagination. so i think it really needs improvement otherwise everything else is perfect thank you
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Brutal Modern Modder
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Re: GTA 5 0.387
markimoo0714
If you want original post process, but bloom from the mod, then rewrite enbeffect.fx shader by replacing PS_Draw code by PS_DrawOriginal function code. Of course it's not gonna work as you expect, that's why i switch bloom automatically.
Abdelrahman Esam
I gave you an answer already, there is nothing to improve, because if sky is brighter, then obviously it's brighter in all reflections and reflections in the game almost everywhere with different glosiness factor.
If you want original post process, but bloom from the mod, then rewrite enbeffect.fx shader by replacing PS_Draw code by PS_DrawOriginal function code. Of course it's not gonna work as you expect, that's why i switch bloom automatically.
Abdelrahman Esam
I gave you an answer already, there is nothing to improve, because if sky is brighter, then obviously it's brighter in all reflections and reflections in the game almost everywhere with different glosiness factor.
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Re: GTA 5 0.387
Yeah you're right the bloom didn't even work haha.
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Re: GTA 5 0.387
Why is there no links to ENB files anywhere?ENBSeries wrote:Grand Theft Auto V (GTA 5)
Graphic mod ENBSeries 0.387
Added rain reflections effect.
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Re: GTA 5 0.387
Cause it's forum, and links are in downloads section of enbdev.com, f.e. here http://enbdev.com/mod_gta5_v0387.htm at the bottom.
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Re: GTA 5 0.387
Maybe I'm missing something, but why can I only get ReShade to work with the RAGE Plugin Hook, but not ENB?
Am I doing something wrong, or is there a recommended way of having them play nicely together with RAGE?
Thank you!
Am I doing something wrong, or is there a recommended way of having them play nicely together with RAGE?
Thank you!
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Re: GTA 5 0.387
No idea, i do not check any compatibilities.
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Re: GTA 5 0.387
RAGE Plugin Hook is a critical plugin for those who play the LCPDFR mod (allows you to be a police officer etc. Have your own vehicle and make arrests. You can cuff pedestrians lol). It's super fun, but I noticed that the hook doesn't seem to like ENB. It plays with ReShade fine.ENBSeries wrote:No idea, i do not check any compatibilities.
Are you able to investigate the issue? Or is there some kind of log or helpful information I can provide?