One the tree LOD thing, I think it's a weather mod issue causing a mismatch. I remember kojak747 mentioning this with a nice pic showing the mismatch in a weather creation guide:
"Next, note Sunlight Scale. Notice how the tree lods remain relatively dark //In the example it was an inverse mismatch//, while the rest of the world becomes bright. A little less intense of a setting and the result is very beautiful. This is a powerful setting. Unfortunately, in Oldrim, bright ENB's were plagued with super bright tree lods because of how they applied lighting (NLVA included, as I tried to keep the lighting as close to NLA as possible). BUT NO. NO. NO. Make sure your tree lods and trees match in color and brightness for ALL weathers. I'm hoping that you can see how important Sunlight Scale is. Sunlight color effects grass and trees lods illuminated by the sun, but it's brightness does not scale with Sunlight Scale. Ambient determines the color of the grass and tree lods. If you want deep shadows for grass and tree lods, use lower ambient light values and higher sunlight values."
Guide:
https://www.nexusmods.com/skyrimspecial ... /mods/4704
TES Skyrim SE 0.390
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Re: TES Skyrim SE 0.390
Tree LOD thing was conflict between my mod (engine fixes) and ENB, I fixed it in a new release. Not ENB problem.