Oh, that's a hard choice. Can you make the inventory items ENB processing as a toggle ?
For me everything worked just fine, and some items (especially books and letters) were better with the ENB effect.
TES Skyrim SE 0.394
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17550
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.394
Version updated, download again
Added IgnoreInventory parameter.
Added IgnoreInventory parameter.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.394
Thanks ! Works like a charm.
-
Offline
- Posts: 13
- Joined: 18 Aug 2014, 20:53
Re: TES Skyrim SE 0.394
Had flashing textures when rotating camera during sunny weather with latest binary.(394) happened around honeyside in riften.
Not sure what caused it but never had this issue with 390 or even 381.
Also is there anyway to access older binaries? I'm looking for 0.381 specifically.
Not sure what caused it but never had this issue with 390 or even 381.
Also is there anyway to access older binaries? I'm looking for 0.381 specifically.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17550
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.394
That's not a right way to report bugs which is useful for me or community. Describe properly, with your videocard model, which effects make this happen, so on.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 1
- Joined: 05 Nov 2019, 21:29
Re: TES Skyrim SE 0.394
Whats happen about Read Dead Redeptiom 2 topic ? i think everything can be further improved more and about performance, Nvidia Ampere Gpus generation is knocking the door next year , maybe the performance jump is big =)
-
Offline
- *blah-blah-blah maniac*
- Posts: 17550
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.394
I deleted it, because game using Vulkan and DX12. Both are very complicated and modding the way i do it not worth effort.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 34
- Joined: 14 May 2018, 14:59
Re: TES Skyrim SE 0.394
I'm not sure but it doesn't seem the distant shadow is working on the tree lods. https://imgur.com/a/fXhNpNm. On and off either arent on at all and no change. I tried saving then applying changes both times. Not sure why I can't seem to get it to work. Hasn't seemed to work for awhile; but it used to work when you originally released it.
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.394
Ohh, i forgot about that, but yes, it used to work, not now.
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- *blah-blah-blah maniac*
- Posts: 17550
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.394
Those shadows works for everything which have depth. If trees are not drawed to depth, then they do not cast and do not receive shadows.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7