Fallout 3 / New Vegas 0.405
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 10
- Joined: 20 Jan 2020, 00:02
Re: Fallout 3 / New Vegas 0.405
my performance with 0.405 is 10x better than 0.2 but it gives several graphical issues, on the other hand 0.2 has no graphical issues but it gives me a decrease in performance and its as if it doesn't read my enblocal.ini and overrides with its own settings
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.405
Here is the test #1, check it for same bugs and report back, then i will give another test
EDIT: file deleted
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 10
- Joined: 20 Jan 2020, 00:02
Re: Fallout 3 / New Vegas 0.405
https://imgur.com/kZXMwhb
The test version fixed my MCM menu completely, only these graphical errors pictured remain
also it reads the enblocal.ini fine and is now using the correct settings.
The test version fixed my MCM menu completely, only these graphical errors pictured remain
also it reads the enblocal.ini fine and is now using the correct settings.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.405
The test #1 is the same code as 0.322, except version info.only these graphical errors pictured remain
None of changes made to 0.405 able to influence reading of files.also it reads the enblocal.ini fine and is now using the correct settings.
You need to find out what is wrong on your side, because from my point of view bugs are not related to enbseries and those with textures of mcm are caused by wrong size of textures in the mods, forcing game to resize them and waste performance (0.322) instead of use original sizes (0.405).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 10
- Joined: 20 Jan 2020, 00:02
Re: Fallout 3 / New Vegas 0.405
its weird though, if i uninstall enb it no longer has that issue, and i have no texture mods installed as of yet. ill stick with the test 1 you gave me and mess around with some things
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.405
Maybe you had some earlier 0.322, cause i updated it several times? As i said, latest 0.322 is buggy for you as it's same as first test.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 10
- Joined: 20 Jan 2020, 00:02
Re: Fallout 3 / New Vegas 0.405
the transparency issue was an ENB command in the enblocal.ini not texture mods of some sort,
Changing FixTransparencyBugs=true to false fixed the house
Changing FixTransparencyBugs=true to false fixed the house
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.405
Then here are some tests, report back which are okay, if any.
EDIT: file deleted
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 2
- Joined: 21 Jan 2020, 17:52
Re: Fallout 3 / New Vegas 0.405
Hi,
thx for activating my account.
I got the same texture glitch with v0.405 (downloaded today).
Maybe my nvac.log give some useful information:
With test2-4 I get this log und the texture glitches:
I get these NiDx9 entries only with 0.405 not with 0.322.
My savegame:
https://transferxl.com/0891RCP0zwK1V
thx for activating my account.
I got the same texture glitch with v0.405 (downloaded today).
Maybe my nvac.log give some useful information:
Code: Select all
21184846 _ NewVegasAntiCrash FalloutNV.exe
21184846 _ 034A0000 07050000 nvac.dll
21184846 _ 0AB90000 05010040 nvse_1_4.dll
21184846 _ 770A0000 0A0047BA ntdll.dll
21184904 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21184904 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21184918 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21185011 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21185052 _ 00400000 00000000 FalloutNV.exe
Code: Select all
21215405 _ NewVegasAntiCrash FalloutNV.exe
21215405 _ 036B0000 07050000 nvac.dll
21215405 _ 0A9F0000 05010040 nvse_1_4.dll
21215405 _ 770A0000 0A0047BA ntdll.dll
21215423 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21215423 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21215437 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21215447 h 7712662F 807F0705 ntdll.dll
21215447 ^ 0086E65F 00000004 FalloutNV.exe
21215447 h 77126635 0FB64706 ntdll.dll
21215447 ^ 0086E65F 00000004 FalloutNV.exe
21215447 h 7712663E F647073F ntdll.dll
21215447 ^ 0086E65F 00000004 FalloutNV.exe
21215522 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
21215536 ; NiDX9SourceTextureData::CreateSurf> Failed CreateImageSurface - D3DERR_INVALIDCALL
My savegame:
https://transferxl.com/0891RCP0zwK1V
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.405
This means some textures in the mods are saved with wrong dxt convertor or just having invalid sizes. Dxt must have certain sizes, something like 3*5 is wrong. Okay, i have one idea, will try to check fails of texture creation and then force resize to correct resolution, here is the test
EDIT: file deleted
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7