Hi!
I am back with silly questions.
1. Is there anything that can be done to further optimize Ambient Occlusion performance?
It's absurdely perf hungry at times, making me wish to switch to the game's awful but more perf friendly AO. Changing source texture scale helps just a little bit but also degrades AO looks drastically.
2. Is there a way to have "half" bidrange option for complexparticle fire and lights.
Performance decreases severely with bid range enabled, but without it, there's not enough light emitting from enb light - enabled things , and it's much less prominent..
But performance becomes very low when near candles/big interiors with lots of lights
TES Skyrim SE 0.409
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Re: TES Skyrim SE 0.409
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Re: TES Skyrim SE 0.409
Optimizing ao is wasting of time, too many factors to balance it performance vs quality vs filtering quality. For low quality setting it's okay, for high quality it badly scale up and need some other algorimth to replace completely.
Complex particles performance is already improved by reducing range some versions ago, i can't do this again, the purpose of effect will be lost.
Complex particles performance is already improved by reducing range some versions ago, i can't do this again, the purpose of effect will be lost.
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Re: TES Skyrim SE 0.409
Boris - LonelyKitsune just made me realize that "DisableFakeLights" option is broken in the recent binaries. This can be checked using "cl off" console command. Is there any hope to fix this?
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Re: TES Skyrim SE 0.409
darksynth0
Got one idea, need to test it. For candles intensity of each sprite fades and several rendered for every candle (around 3 if i remember). If i make non linear brightness of them, making darker if brightness not enough, then can skip such sprite and get 1/3 performance back sometime. This need testing and some tricks to not turn off effect if sources are not much visible, but many of them.
Guzio
That thing do not work because one guy reported bug with specular of characters and bethesda released update. So i no longer know in which shaders this fake light exist or not. Do everything manually again is what i want the least. But i heard several times about old shader pack, before that update.
Got one idea, need to test it. For candles intensity of each sprite fades and several rendered for every candle (around 3 if i remember). If i make non linear brightness of them, making darker if brightness not enough, then can skip such sprite and get 1/3 performance back sometime. This need testing and some tricks to not turn off effect if sources are not much visible, but many of them.
Guzio
That thing do not work because one guy reported bug with specular of characters and bethesda released update. So i no longer know in which shaders this fake light exist or not. Do everything manually again is what i want the least. But i heard several times about old shader pack, before that update.
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Re: TES Skyrim SE 0.409
Guzio
That thing do not work because one guy reported bug with specular of characters and bethesda released update. So i no longer know in which shaders this fake light exist or not. Do everything manually again is what i want the least. But i heard several times about old shader pack, before that update.[/quote]
O.K., the old shader pack can be found on the same site as ENB Helper.
That thing do not work because one guy reported bug with specular of characters and bethesda released update. So i no longer know in which shaders this fake light exist or not. Do everything manually again is what i want the least. But i heard several times about old shader pack, before that update.[/quote]
O.K., the old shader pack can be found on the same site as ENB Helper.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.409
I made the cloud shadow value to 0.8 for the rolling cloud shadow appearance, but the cloud shadow is impacting a local light like torch. The same light in an interior cell which does not render the cloud shadow would light surrounding correctly. Is it possible to detect the local light when applying the cloud shadow? A cone of silence like.
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Re: TES Skyrim SE 0.409
Nope, clouds shadow in old skyrim applied per object (almost all shaders patched for that). SE clouds shadow applied as overlay based on albedo and attempts to restore lighting only, which fail if more than just directional light exist or specular/reflections.
PS: i feel myself morron, refuse everything people request recently
PS: i feel myself morron, refuse everything people request recently
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Re: TES Skyrim SE 0.409
Boris you're no a moron at all.
I doubt anyone here did at least 1/100 of what you did for Skyrim community alone) I guess you just have some limits , we are legion and you are alone against all those requests))
Anyway, would be cool if you will find some time to test your"trick" for bidrange.
I am getting -30-50 FPS near candles (when there are lots of them like Talos shrines or arcane station) and generally -15-25 FPS in big lit up interiors like winking skeever for example.
I doubt anyone here did at least 1/100 of what you did for Skyrim community alone) I guess you just have some limits , we are legion and you are alone against all those requests))
Anyway, would be cool if you will find some time to test your"trick" for bidrange.
I am getting -30-50 FPS near candles (when there are lots of them like Talos shrines or arcane station) and generally -15-25 FPS in big lit up interiors like winking skeever for example.
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Re: TES Skyrim SE 0.409
PS: i feel myself morron, refuse everything people request recently [/quote]
I think alot of users dont even know what could be possible or what effect could be added (including myself). I installed mods and enb and my game looks really good so i am happy . The biggest issue for me is how LOD is handled in skyrim, but from what i understand enb cant effect that. Do you have something in mind that could be added that could make the game look better?
I think alot of users dont even know what could be possible or what effect could be added (including myself). I installed mods and enb and my game looks really good so i am happy . The biggest issue for me is how LOD is handled in skyrim, but from what i understand enb cant effect that. Do you have something in mind that could be added that could make the game look better?
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Re: TES Skyrim SE 0.409
There are some things in todo list, but each time i see it, wanna run away. Many things cant be done unless find way to fix bugs which produced then. And old skyrim version is not popular, but only it can have some cool stuff. I know that modders refuse to make enbseries only compatible features, like custom objects, so this is limiting also.
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