TES Skyrim 0.414

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TES Skyrim 0.414

The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)

Graphic mod ENBSeries / patch ENBoost 0.414

Added [RAINWETSURFACES] category for automatic detection of rain and applying parameters for it. Added more parameters to [WETSURFACES] and improved performance of effect. Partially disabled wet surfaces underwater. Added GenerateGrassNormals parameter to enblocal.ini to help a little with flatness of wet surface reflections. Sky no more influence ssil computation.
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Re: TES Skyrim 0.414

Thanks so much for the new .414 update.

However, when I go to download it on your homepage, it only gives me the option for .413.
Is this just a patch to version .413 and I have to add the new parameters myself?

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Re: TES Skyrim 0.414

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Re: TES Skyrim 0.414

Thanks for the link, luxor. Plus, I see it now on the download page.
Stay safe, my friend.

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Re: TES Skyrim 0.414

Nice. Can we expect the same modifications for SE too ?

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Re: TES Skyrim 0.414

Thanks for the update!
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Re: TES Skyrim 0.414

Sounds great, hope SE profits from it in some way ;-)

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Re: TES Skyrim 0.414

Okay.
Now it made me go back to Skyrim :)
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Re: TES Skyrim 0.414

Version updated, download again
Added EnableCubemap parameter to [WETSURFACES] category. Increased quality of effect. Improved GenerateGrassNormals feature, but ambient occlusion will look different for it now, because normals are fully applied as quads of each grass mesh.
Cubemap now do not have glosiness, so depending from reflection angle reflection is sharp. Also cubemaps not available for interiors.

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Re: TES Skyrim 0.414

If you want to try doing gloss/filtering for the cubemap I found this personally helpful years ago, maybe you will too? https://research.activision.com/publica ... ion-probes
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