The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost 0.414
Added [RAINWETSURFACES] category for automatic detection of rain and applying parameters for it. Added more parameters to [WETSURFACES] and improved performance of effect. Partially disabled wet surfaces underwater. Added GenerateGrassNormals parameter to enblocal.ini to help a little with flatness of wet surface reflections. Sky no more influence ssil computation.
TES Skyrim 0.414
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- *blah-blah-blah maniac*
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TES Skyrim 0.414
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Re: TES Skyrim 0.414
Thanks so much for the new .414 update.
However, when I go to download it on your homepage, it only gives me the option for .413.
Is this just a patch to version .413 and I have to add the new parameters myself?
However, when I go to download it on your homepage, it only gives me the option for .413.
Is this just a patch to version .413 and I have to add the new parameters myself?
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Re: TES Skyrim 0.414
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Ryzen 5900x, RTX 4090, 32GB RAM 3800mhz, Monitor: 144hz, 3440x1440, 1ms response time, GSync, HDR10. Games on a Samsung 980 PRO M.2 NVMe SSD.
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Re: TES Skyrim 0.414
Thanks for the link, luxor. Plus, I see it now on the download page.
Stay safe, my friend.
Stay safe, my friend.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.414
Nice. Can we expect the same modifications for SE too ?
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Re: TES Skyrim 0.414
Thanks for the update!
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Re: TES Skyrim 0.414
Sounds great, hope SE profits from it in some way
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Re: TES Skyrim 0.414
Okay.
Now it made me go back to Skyrim
Now it made me go back to Skyrim
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Re: TES Skyrim 0.414
Version updated, download again
Added EnableCubemap parameter to [WETSURFACES] category. Increased quality of effect. Improved GenerateGrassNormals feature, but ambient occlusion will look different for it now, because normals are fully applied as quads of each grass mesh.
Cubemap now do not have glosiness, so depending from reflection angle reflection is sharp. Also cubemaps not available for interiors.
Anubis
Some day.
Added EnableCubemap parameter to [WETSURFACES] category. Increased quality of effect. Improved GenerateGrassNormals feature, but ambient occlusion will look different for it now, because normals are fully applied as quads of each grass mesh.
Cubemap now do not have glosiness, so depending from reflection angle reflection is sharp. Also cubemaps not available for interiors.
Anubis
Some day.
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Re: TES Skyrim 0.414
If you want to try doing gloss/filtering for the cubemap I found this personally helpful years ago, maybe you will too? https://research.activision.com/publica ... ion-probes