Thank you Boris for your support again! Cant wait to try this version tomorrow.
I have Alyx and its awesome but i also use windows 10
TES Skyrim VR 0.410
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- *blah-blah-blah maniac*
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Re: TES Skyrim VR 0.410
Wet surfaces will never be in vr, completely incompatible with stereo and just bring tons of glitches.
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Re: TES Skyrim VR 0.410
Are you sure about this Boris?
I customized my own ENB based on this https://www.nexusmods.com/skyrimspecial ... mods/27308 (v0.375) and was able to get that wet effect actually.
I made weathersettings for NVT (NAT) ENB for SSE which were also used back then in his "official" settings after sending him mine.
So i tried it for VR with the version mentioned above and hadnt any problems with it so far. You just bump up the specular amount for objects and vegetation in the rainy weathers. You do need the right textures like Majestic Mountains f.e.
Just enable weathersupport in enviroment, objects and vegetation, then copy every relevant settings in all weathersettings and bump up specular amount in rainy weathers. Just like Rudy did. I can send you mine for testing if you like.
I ve been using this for weeks now and hadnt any glitches i could see so far. Looks great
I customized my own ENB based on this https://www.nexusmods.com/skyrimspecial ... mods/27308 (v0.375) and was able to get that wet effect actually.
I made weathersettings for NVT (NAT) ENB for SSE which were also used back then in his "official" settings after sending him mine.
So i tried it for VR with the version mentioned above and hadnt any problems with it so far. You just bump up the specular amount for objects and vegetation in the rainy weathers. You do need the right textures like Majestic Mountains f.e.
Just enable weathersupport in enviroment, objects and vegetation, then copy every relevant settings in all weathersettings and bump up specular amount in rainy weathers. Just like Rudy did. I can send you mine for testing if you like.
I ve been using this for weeks now and hadnt any glitches i could see so far. Looks great
Last edited by Seymore on 30 Mar 2020, 11:23, edited 1 time in total.
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Re: TES Skyrim VR 0.410
Wet surfaces is not specular effect.
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Re: TES Skyrim VR 0.410
It may not be intended for that but looks awesome if adjusted right though. Everything goes shiny wet in rain here.
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- *master*
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Re: TES Skyrim VR 0.410
okay..a pity. I still in hope for detailed shadows someday. keep it up youre awesome work.ENBSeries wrote:Wet surfaces will never be in vr, completely incompatible with stereo and just bring tons of glitches.
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Re: TES Skyrim VR 0.410
Hey Boris,
Here are some Screens of my upcoming Scenery ENB VR Version 5 (release in 2 days)
i finally get the look that i wanted...especially of water
But I have an issues with colored volumetric fog, maybe you can fix it until release?
1) could you make it possible to desaturate Volumetric Fog prt weather and time of day with Parameter?
Here are some Screens of my upcoming Scenery ENB VR Version 5 (release in 2 days)
i finally get the look that i wanted...especially of water
But I have an issues with colored volumetric fog, maybe you can fix it until release?
1) could you make it possible to desaturate Volumetric Fog prt weather and time of day with Parameter?
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Re: TES Skyrim VR 0.410
Curve do not work that way, it's not desaturation. When curve set to 0, everything will be white.
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Re: TES Skyrim VR 0.410
When curve is making everything white i can lower amount to make it darker? Thats my experience i used for example with enviroment fog..it is kind a stylistic device for me...to decrease or increase unwanted weather colors.
That possibility would be useful for volumetric fog too.
I make intense use of curves.
Look at the clouds in This Screenshot. The cloudscurve is cranked up und clouds intensity by 9...i make intense use of cloudcurves in all my weather Interpretation to have no ugly weather transitions.
https://www.reddit.com/r/skyrimvr/comme ... urce=share
That possibility would be useful for volumetric fog too.
I make intense use of curves.
Look at the clouds in This Screenshot. The cloudscurve is cranked up und clouds intensity by 9...i make intense use of cloudcurves in all my weather Interpretation to have no ugly weather transitions.
https://www.reddit.com/r/skyrimvr/comme ... urce=share
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Re: TES Skyrim VR 0.410
I gave you answer and not change it. Curve is not saturation, not desaturation. It is pow math. 2^2=4, 2^3=8, 2^4=16, 2^0.5=1.414, 0^0=1
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