Fallout 4 0.399
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- *master*
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Re: Fallout 4 0.399
Thanks NewVegasJoker for the help and Boris for the update. The problem is solved!
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
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- *sensei*
- Posts: 341
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Re: Fallout 4 0.399
Hey Boris, any chance you could add this very popular nowadays effect of fog scattering, by simply Gaussian blurring the fog? Here's a good example of how it looks: https://twitter.com/IRCSS/status/1217142844021932032 It should be fairly simple to implement while giving a huge improvement to the image quality.
Also, I realize that it's probably a long shot and highly unlikely that you'll be down to it, but it would be awesome if you could completely replace the sky shader with procedural, physical thingy with the actual real properties, mie scattering and stuff, and best of all, volumetric clouds.
Thanks for all the work you're doing to keep the project alive.
Also, I realize that it's probably a long shot and highly unlikely that you'll be down to it, but it would be awesome if you could completely replace the sky shader with procedural, physical thingy with the actual real properties, mie scattering and stuff, and best of all, volumetric clouds.
Thanks for all the work you're doing to keep the project alive.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
Skyrim have this thing and most likely Fallout 4 too as it's almost the same engine. It do not give any good impression imho. About other things, can't tell now. Physical sky no doubt not my choice, it's not editable by modders natively.
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- *sensei*
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Re: Fallout 4 0.399
In such case, could you gives the control of the variables for amount and threshold\power?
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GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
OS: Windows 10
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RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
No, it's the same effect as blur when displaying submenu and dof in skyrim se. Parameters define type of it, i can't detect for sure which one of them used. But if you look carefully at UE3 games with weird bloom and rainy or foggy weather of skyrim, then find out it is ugly and annoying to eyes effect. Vapor bluriness must be applied only in certain conditions and without hdr intensities it's very much ugly. You can do it yourself easily in any post shaders, it's not much different from computation of dof.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
Version updated, download again
Added ImproveReflection to enblocal.ini as requested by users who don't want any changes to game reflection.
Added ImproveReflection to enblocal.ini as requested by users who don't want any changes to game reflection.
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Re: Fallout 4 0.399
Nice option to have, thank you.
Any chance Fallout 4 might get those awesome dynamic cubemap reflections (wet surfaces) that Skyrim has gotten recently? Or are there technical limitations that make that impossible?
Any chance Fallout 4 might get those awesome dynamic cubemap reflections (wet surfaces) that Skyrim has gotten recently? Or are there technical limitations that make that impossible?
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
Game have own effect like that.
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