The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost
AmbientLightingDesaturation is changed to support negative values to mimic curve parameter from old skyrim for free by performance. Added Brightness parameter to [WATER] category.
TES Skyrim 0.418
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TES Skyrim 0.418
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Re: TES Skyrim 0.418
Thanx for the update.
Next one will be like "Allowed for several passes in enbeffect.fx".... nah, just kidding![Wink ;)](./images/smilies/wink.gif)
Next one will be like "Allowed for several passes in enbeffect.fx".... nah, just kidding
![Wink ;)](./images/smilies/wink.gif)
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.418
Boris
Did you changed anything internal related to DoF in .418 ? I have some rare "flashing DoFs" issues that didn't happen in .414.
Another thing: SSAO/IL samplingrange max is 3.0. Technically, how 3.0 works compared to 1.0 ? Is 1.0 kinda limited somewhere ? Both looks perfect; just asking.
Did you changed anything internal related to DoF in .418 ? I have some rare "flashing DoFs" issues that didn't happen in .414.
Another thing: SSAO/IL samplingrange max is 3.0. Technically, how 3.0 works compared to 1.0 ? Is 1.0 kinda limited somewhere ? Both looks perfect; just asking.
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.418
Last update of 0.414 and new 0.418 do not have anything which affect dof or focusing. Compared first and last builds of 0.414 and don't see anything suspicious too.
Ssao range 3 is much slower than 1 and have more bugs with less details. I dont know why didn't crop this value, maybe forgot. In gta5 version big range worth to use cause of more complicated algorithm is used similar to brute force mode.
Ssao range 3 is much slower than 1 and have more bugs with less details. I dont know why didn't crop this value, maybe forgot. In gta5 version big range worth to use cause of more complicated algorithm is used similar to brute force mode.
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Re: TES Skyrim 0.418
I see.
So maybe those flashing issues are due to range 3.0, will see if they occur with range 1.0.
Water brightness is a usefull addtion BTW.
So maybe those flashing issues are due to range 3.0, will see if they occur with range 1.0.
Water brightness is a usefull addtion BTW.
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.418
Dof is not dependent from sampling range. And what do you mean flashes? Focusing getting lost or what?
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Re: TES Skyrim 0.418
Nevermind, solved.
I had that MSI afterburner running, left from another game I ran before.
When focusing on something, I could clearly see little flashes with hipcups occur during the focus process, whatever the DoF time.
But, as i just said, just forgot to quit afterburner before launching Skyrim.
Ran without (as I normally do), and all fine.
And please, don't crop the max Samplingrange value, 3.0 gives interesting results in interiors.
Anyway, we won't be lot of users setting it that high.
Vast majority sets to 0.3 already and few use 1.0.
I had that MSI afterburner running, left from another game I ran before.
When focusing on something, I could clearly see little flashes with hipcups occur during the focus process, whatever the DoF time.
But, as i just said, just forgot to quit afterburner before launching Skyrim.
Ran without (as I normally do), and all fine.
And please, don't crop the max Samplingrange value, 3.0 gives interesting results in interiors.
Anyway, we won't be lot of users setting it that high.
Vast majority sets to 0.3 already and few use 1.0.
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.418
Hi, I have a request for the futur enbserie 420. :idea:
Can you make the ENBGUI......bigger for 1440p and 2160p.
At 1080p, the size of the ENBGUi is perfect.
1440p is a bit less comfortable. 2160p is definitly too small.
There is already an option to change the size of the GUI but even the largest GUI isn't enough sometimes.
Thanks for considering my request.
Regards
Can you make the ENBGUI......bigger for 1440p and 2160p.
At 1080p, the size of the ENBGUi is perfect.
1440p is a bit less comfortable. 2160p is definitly too small.
![Shocked :shock:](./images/smilies/shok.gif)
There is already an option to change the size of the GUI but even the largest GUI isn't enough sometimes.
Thanks for considering my request.
Regards
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Re: TES Skyrim 0.418
I can't do this. The only thing possible without wasting lot of time is visual lens like zoom around cursor. Gui is not my code and i will do many mistakes trying to make it scalable. I don't like to touch something not related to graphics, so im turning to non motivated lazy asshole very quick - The Bugmaker.
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Re: TES Skyrim 0.418
Boris
A couple of wishes incoming:
Could you increase ReflectionPower above 2.0? I like using a lot of specular effects which means REFLECTIONS is triggered by more things. Set the Power limit to maybe 4.0?
Smoothen Rays. Rays can look a bit rough with a lot of vegetation and can look a little unnatural. Also, I would appreciate if you added Length so that Rays reaches closer to camera without having to change Intensity.
Thank you!!
A couple of wishes incoming:
Could you increase ReflectionPower above 2.0? I like using a lot of specular effects which means REFLECTIONS is triggered by more things. Set the Power limit to maybe 4.0?
Smoothen Rays. Rays can look a bit rough with a lot of vegetation and can look a little unnatural. Also, I would appreciate if you added Length so that Rays reaches closer to camera without having to change Intensity.
Thank you!!
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