Boris,
I know textures are converted to linear space in every modern AAA game, but in none of them (to my knowledge) doing so results in crushed blacks (very visible on the dude in leather armor (as in on his armor) on your screenshots).
TES Skyrim 0.419
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.419
Where? Mark on picture. Anyway, i can't do anything, this is pure math and it's always strict. Floating point precision of 16 bit start to fail when colorpow is around 4 and more and it's also unfixable and exist in any game which use hdr, because 32 bit per channel is not used, too heavy.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.419
Boris,
https://i.imgur.com/6A0D0Ft.jpg
It's really quite visible assuming your monitor isn't total garbage or badly configured.
https://i.imgur.com/6A0D0Ft.jpg
It's really quite visible assuming your monitor isn't total garbage or badly configured.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.419
Oh, now i got what you meant after looking in to patched shaders. This happens when ColorPow is bigger than 2, because for performance reasons i replaced 3 pow operations by interpolation. Its definetly a bug and need one more interpolator to increase range.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7