TES Skyrim 0.419

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Joined: 25 Aug 2019, 11:44

Re: TES Skyrim 0.419

Boris,
I know textures are converted to linear space in every modern AAA game, but in none of them (to my knowledge) doing so results in crushed blacks (very visible on the dude in leather armor (as in on his armor) on your screenshots).

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Re: TES Skyrim 0.419

Where? Mark on picture. Anyway, i can't do anything, this is pure math and it's always strict. Floating point precision of 16 bit start to fail when colorpow is around 4 and more and it's also unfixable and exist in any game which use hdr, because 32 bit per channel is not used, too heavy.
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Re: TES Skyrim 0.419

Boris,
https://i.imgur.com/6A0D0Ft.jpg
It's really quite visible assuming your monitor isn't total garbage or badly configured.

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Re: TES Skyrim 0.419

Oh, now i got what you meant after looking in to patched shaders. This happens when ColorPow is bigger than 2, because for performance reasons i replaced 3 pow operations by interpolation. Its definetly a bug and need one more interpolator to increase range.
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