TES Skyrim SE 0.421

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 31
Joined: 15 Jun 2017, 18:17

Re: TES Skyrim SE 0.421

skysan4298 wrote:I fixed my character's eyes by putting 0.99999 alpha on the eye mesh
nice - that's a pro-tip! ty

Offline
Posts: 27
Joined: 19 Feb 2019, 15:27

Re: TES Skyrim SE 0.421

Boris, I was wondering if it was possible for ENB to have a snow shader like in GTA V or RDR 2 during it's Christmas event (Both game maps are covered entirely in snow, and there's snow on characters too)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

Yes and no. Yes for static picture, no for dynamic moving objects, because no way to detect them and remove from applying shader. It will be very weird if snow placed always on top of any moving character, weapon, armor, etc. I can detect many of them, not far from all. Many things can't be done because of no sources.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 48
Joined: 07 Aug 2019, 04:01

Re: TES Skyrim SE 0.421

skysan4298 wrote:I fixed my character's eyes by putting 0.99999 alpha on the eye mesh. The Starsight Eyes mod will fix all eye types in-game.
Can you explain how and where you did this on the mesh?

Offline
Posts: 27
Joined: 19 Feb 2019, 15:27

Re: TES Skyrim SE 0.421

ENBSeries wrote:Yes and no. Yes for static picture, no for dynamic moving objects, because no way to detect them and remove from applying shader. It will be very weird if snow placed always on top of any moving character, weapon, armor, etc. I can detect many of them, not far from all. Many things can't be done because of no sources.
But what if it can run with the weather system (like rain wet surfaces), so that we can use it only with snowy weather? Would that be easier to do?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

No, the only way to use it is to make some mod when all characters in game are dead and nothing moves.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 27
Joined: 19 Feb 2019, 15:27

Re: TES Skyrim SE 0.421

ENBSeries wrote:No, the only way to use it is to make some mod when all characters in game are dead and nothing moves.
LMAO alright I understand

Also, I don't know if this has been reported already, but for Rain Wet Surfaces, turning glossiness values for body reflections below 1 causes black artifacts.
I don't know whether this is intentional, but Self Reflection feature in Water also has the same bug (at least for flowing water).

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

Never heard of this. Put your enbseries.ini to pastebin.com
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

No matter what i do, can't see any problems with water or wet surfaces and i guess you tell about bloom bugs when input values are negative or too high.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 27
Joined: 19 Feb 2019, 15:27

Re: TES Skyrim SE 0.421

https://imgur.com/a/7SK4Mcs

Here's what I'm talking about. Body Reflection glossiness values have been set below 1 in the first case, and Self Reflection is on in water settings.
Although I think that's how self reflection works, it shouldn't be so dark, should it?
Post Reply