GTA 5 0.387
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- *blah-blah-blah maniac*
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Re: GTA 5 0.387
Sorry, i can't watch, since 2 feb many ssl enabled sites do not work right (seems cause of russian censorship and spyging system). But guess i know what you mean and i can't do anything, because interiors are mixed with exteriors in the game as they are same, i can't just disable anything and not enough data to compute effect correctly. I could try accumulate data from previous frames, but that's not guarantee bug free result and so long to develop, i lack motivation without users activity and pissed off by long startup times of the game.
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Re: GTA 5 0.387
Okay, no worries. You are right about the game mixing interiors and exteriors so I understand.ENBSeries wrote:Sorry, i can't watch, since 2 feb many ssl enabled sites do not work right (seems cause of russian censorship and spyging system). But guess i know what you mean and i can't do anything, because interiors are mixed with exteriors in the game as they are same, i can't just disable anything and not enough data to compute effect correctly. I could try accumulate data from previous frames, but that's not guarantee bug free result and so long to develop, i lack motivation without users activity and pissed off by long startup times of the game.
It's hard to work on anything if you are not motivated or passionate about it. I hope someday you will regain this motivation because people (including myself) would love to see more features and graphical improvements added to the GTAV enbseries.
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Re: GTA 5 0.387
Version updated, download again
Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.
Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.
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Re: GTA 5 0.387
Version updated, download again
Fixed FiveM compatibility. Sorry, i losing track of changes often because GTA5 development was at other hard drive.
Fixed FiveM compatibility. Sorry, i losing track of changes often because GTA5 development was at other hard drive.
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Re: GTA 5 0.387
Так игра выглядит обычно когда пост обработка не включена, например при использовании NVR мода, либо когда .fx файлы не распакованы из архива в папку игры. Возможно когда какие-то особые настройки графики игры, но это менее вероятно. Ну и разумеется, если стоит всякий посторонний софт, который лезет в 3д графику.
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- *master*
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Re: GTA 5 0.387
First time testing ENB in GTA5 (still noob in the game). When I disable original post processing and try to change contrast and saturation in ENBEFFECT settings I'm having this problem : https://i.imgur.com/tevFquG.png
Is it a bug with the last version ?
Is it a bug with the last version ?
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
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Re: GTA 5 0.387
Original post processing code was ignored, it's just an example. Most likely your issues happen because there is no saturation right after #ifdef E_CC_PROCEDURAL in enbeffect.fx shader, so place there:
color.xyz=saturate(color);
color.xyz=saturate(color);
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