TES Skyrim SE 0.440

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.440

Don't know, maybe exteriors
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.440

Version updated, download again
Changed CausticAmount for underwater to weather dependent. Disabled stars tweaking for water reflection to avoid weird bugs.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 316
Joined: 12 Aug 2013, 18:55
Location: Scotland

Re: TES Skyrim SE 0.440

There's a rather annoying bug with vanilla Skyrim. When the camera is stationary, shadows will not move smoothly, and instead stutter as the shadow angle changes over time. If you move your character about, or even just slowly pan your mouse, the shadows will move smoothly until you stop moving the camera. Video: https://www.youtube.com/watch?v=tBYR7yx0dv0

Any chance you'd be able to fix that bug? It's right annoying and once you notice it, you can't unsee it.
_________________
Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.440

I know about it, but that's game side "optimization" and someone have to do skse mod for that. Fixing it from my side it bad by performance hit.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 316
Joined: 12 Aug 2013, 18:55
Location: Scotland

Re: TES Skyrim SE 0.440

ENBSeries wrote:I know about it, but that's game side "optimization" and someone have to do skse mod for that. Fixing it from my side it bad by performance hit.
Trust Bethesda to mess up yet again, eh. I remember there being a shadow update time ini setting, might be able to fake it well enough with that.
_________________
Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming

Offline
Posts: 5
Joined: 17 Feb 2020, 12:01

Re: TES Skyrim SE 0.440

Ever since version 0.437, where the detail shadows was updated I've been having issues with character shadows. The shadows move with the camera, and in general character shadows looks more glitchy, and less sharp than the previous version did for me. I've tried reinstalling the enb, updating to 0.440, deleting enb cache, gpu cache, no mods just enb, but the problem persist. I also tested with both versions or rudy's enb, but same problem. I always delete my old enb version so I cant test a older version to compare, but I'm certain it wasn't anything like this before.

Here's a video: https://www.youtube.com/watch?v=TZ_zEjyKN6M

Sorry for the poor quality recording, but you can see the issue clearly around the neck, back, arms, and at about 25sec into the video the strange floating shadow on the waist.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.440

Dont see any floating shadow at 25 second. Anyway, it is detailed shadows computed from screen depth, there is no enough data, so there is only two options - make shadow wider by depth like in older versions or make it more narrow but precise like in updated version. Bug on the neck and around it happens exactly by this reason and it must not be visible if game vanilla shadow would be there, but it is not. Question is why? Too much blur of it or low resolution? Fix that first.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 17 Feb 2020, 12:01

Re: TES Skyrim SE 0.440

I did some more testing, I tried a fresh install of skyrim with default ini at 2k shadow resolution, with just the enb v440 but the problem was still there. Luckliy I found a older version of enb(v409) in my storage hard drive, installing that fixed the problem, even with all my mods activated.

Here are some comparison pictures at 2k shadow resolution:
https://imgur.com/BIFlq7Y
https://imgur.com/0eH1Nqs
https://imgur.com/MODl20t
https://imgur.com/QJZikfs

Looking at the comparison pictures, you can see in version 440 there are gaps/holes in the shadow, which is what I meant in the above post 25secs into the video. The shadows in v440 are more detailed, and show up is more realistic places, but also more jagged at the edges. I don't know if I'm the only one having this issue, I see no other posts about this.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.440

Interesting. I hadn't noticed this, (I wear armor). For me, shadows in newer versions look much better than in earlier versions, they make everything look more 3D.

Are those jagged edges and gaps/holes only visible on skin ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.440

Image
Image

Comparison of current and previous detailed shadow about this bug. Both are wrong, but new gives more accurate shape for smaller objects instead of pretending they are huge. I can only try make distance dependency, increasing this range if ray is too long, half of both bugs, but there is no solution, its se game shadows are shit.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply