that works great, thank you!!
now can you please explain what I need to do to get normal map shadows working? I click the button but nothing happens
I'm not a texture person, I'm guessing that it's some sort of height simulation in textures to stop them appearing flat?
Dragon's Dogma 0.476
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Re: Dragon's Dogma 0.476
Last edited by wickfut on 03 Jun 2022, 12:55, edited 1 time in total.
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Re: Dragon's Dogma 0.476
Please use full links to youtube, cause it not work inside forum for me so i have to edit your post each time to see.
You will not see normal mapping shadow in that situation, because it's not applied to characters and happen only under lighting, while your picture have lot of ambient. Better go to the catacombs or city streets at night with lamp to see it.
You will not see normal mapping shadow in that situation, because it's not applied to characters and happen only under lighting, while your picture have lot of ambient. Better go to the catacombs or city streets at night with lamp to see it.
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Re: Dragon's Dogma 0.476
Sorry Boris, I just can't see a difference when toggled on/off.
Here's the catacombs near a firelight, then with my lamp and then with a magic spell light?
https://youtu.be/IEx2hgh4WW0
Here's the catacombs near a firelight, then with my lamp and then with a magic spell light?
https://youtu.be/IEx2hgh4WW0
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Re: Dragon's Dogma 0.476
Game rarely have bumpy enough surfaces to make nms visible much. Come with light very close to some stone wall or cave, even make light be inside the wall, then you will see it. It's very noticable in narrow corridors of tutorial scene. I already boosted bumpiness of normal maps for effect, would be weird if do even more.
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Re: Dragon's Dogma 0.476
ok thanks. Could we have the control of the "bumpiness" ?
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Re: Dragon's Dogma 0.476
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Re: Dragon's Dogma 0.476
ok , subtle effect from close up then. Still not working on my system though?
cheers
cheers
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Re: Dragon's Dogma 0.476
Heyo, new here.
I'm playing the game on a UW screen, and the d3d9.dll from 0.300 version of ENB makes the game work just fine with the UW fix people did.
Is there a way to make the new version of ENB to work as well?? I tried to find something to edit the file but really have no knowledge of it.
I'm playing the game on a UW screen, and the d3d9.dll from 0.300 version of ENB makes the game work just fine with the UW fix people did.
Is there a way to make the new version of ENB to work as well?? I tried to find something to edit the file but really have no knowledge of it.
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Re: Dragon's Dogma 0.476
If latest version is not compatible with that fix, then i can't do anything, because too much time to find out which code become incompatible and if it can be patched on my side.
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Re: Dragon's Dogma 0.476
Someone got it working on my nexus page.LowisCA wrote: ↑30 Jun 2022, 14:40 Heyo, new here.
I'm playing the game on a UW screen, and the d3d9.dll from 0.300 version of ENB makes the game work just fine with the UW fix people did.
Is there a way to make the new version of ENB to work as well?? I tried to find something to edit the file but really have no knowledge of it.
Yes, it works just fine with the ultrawide fix if you rename the ENB dll and paste the following into the d3d9.dll that comes with Agnostic Dragon:
[Import.enbseries]
Filename=ENB.dll
Architechture=Win32
Role=d3d9
when=Proxy
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