TES Skyrim 0.119

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*sensei*
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Re: TES Skyrim 0.119

Having had a quick test session with .119 I have to say this addition is fantastic... I did some quick interior values and I already have a far more balanced config than before, and that's with no refinements to those values at all.

Cracking work Boris :shock: :D
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Re: TES Skyrim 0.119

Thank you, Boris! :)

Is it possible to separate night and interior settings in effect file?

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*master*
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Re: TES Skyrim 0.119

Performance seems to be quite good as well. Loading times are quick again for me. :D

I do have one question though. Do dungeons fall under night settings, or interior settings? I know a few interior/dungeons fall under day setting which is where further dark dungeons comes into play, but I have no idea when it comes to this new ENB feature. Thanks.

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Re: TES Skyrim 0.119

Tonaran
Interior do not have nights.

Johnny5srv
Performance is left unchanged.
I do have one question though. Do dungeons fall under night settings, or interior settings?
Don't know about all dungeons, but most have interior setting, as they do not have sun. I just remember how messy interior scenes if detect them by night/day trigger, developers who set their environment parameters was on drugs.
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Re: TES Skyrim 0.119

Нет, Борис, я не то имел ввиду. Обьясню лучше по-русски :)
В некоторых файлах от других модмейкеров, например HD6, настройки постпроцесса разделяются на ночные и дневные (используется ENightDayFactor). С новой версией эти настройки иногда дают сбой - по крайней мере один раз находясь в интерьерной локации у меня были задействованы настройки для дня. Хотя после перезагрузки, в той же локации стали использоваться настройки для ночи. Настройки освещения, блума и т.п. из enbseries.ini в обоих случаях работали правильно.
Те пещеры, которые по непонятной причине были записаны разрабами в категорию "День" теперь используют новые интерьерные настройки из enbseries.ini, НО из enbeffects.fx все еще используются установки для дня.
Так вот :), можно ли вместо ENightDayFactor использовать что-то другое, что позволит отделить настройки интерьера от дня и ночи? Это важно хотябы для тех же пещер, которые вечно путают все карты.

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Re: TES Skyrim 0.119

Boris, it appears the ForceFakeVideocard=true option does not work with the new dll - was that intentional? I have to set it to true or ambient occlusion will not work when I use 3D Vision.

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Re: TES Skyrim 0.119

Tonaran
Спасибо за информацию, я забыл обновить для шейдера эту переменную, сейчас обновлю.

Arioch
ForceFakeVideocard parameter is obsolete and removed. I didn't new it's used for 3d vision, most effects will not work with this parameter set to true. Okay, i'll restore it, but fpr performance reasons better to use older versions, which do not have additional effects.
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Re: TES Skyrim 0.119

ENBSeries wrote:Tonaran
Спасибо за информацию, я забыл обновить для шейдера эту переменную, сейчас обновлю.

Arioch
ForceFakeVideocard parameter is obsolete and removed. I didn't new it's used for 3d vision, most effects will not work with this parameter set to true. Okay, i'll restore it, but fpr performance reasons better to use older versions, which do not have additional effects.
Boris, I appreciate that you are restoring it. I know I won't get all the features of ENB but the stuff that does work, like AO, makes the game look a lot better than the vanilla game.

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Re: TES Skyrim 0.119

Version updated.
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Re: TES Skyrim 0.119

Thanks for the update - AO works again for me in 3D.
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