DigitalPrinceX wrote:Water transparency fix working perfectly on AMD.
An important milestone for ENBseries today for this fix.
Would u be so kind (or some one else) to direct me here a bit. I am using an AMD graphics card my self ( stock hd 7970 ) Im using the latest drivers 13.1. I still have the transparency issue with water.
I am using the KENB 146, no aa or msaa enabled, and [WATER] FixTransparensity=true in the enbsieries file.
p.s. Tabbing out of the game won't let me Tab in again.
p.s. 2 Loading my most recent savegame's will result in a ctd after using 146
I have not seen any screenshot of water from someone else so i cannot compare anything. But here is how it looks at night for me -
Clearly its not working. At day water looks fine, just the way i want.
Is it because of using AMD? Or could it be water texture mod conflict? Or it can be a problem on my side only.
Boris can give a basic idea of how this fix working?
Also need to see screenshot of others if they also have same
_________________ CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
Tnx for fixing the tab problem Boris, it worked like a charm. About the water transparency thingy: I thought that it would fix the underwater transparency... ScreenShot283 by Rem_NL, on Flickr
As it seems mine is screwed a bit worse then I thought. I get this from a mod I installed or some setting, I still have to figure out... (running + 100 mods and .ini tweaks isn't helping me out here). I managed to get the blurry water back to its original form, but only after disabling every mod and running stock ini settings. Hmmm, I am gonna enjoy the game for just now, but when I feel brave enough to tinker with the settings again I'll come back with a possible solution.
This is quite an accomplishment Boris, I seriously hope that you can address the SSAO transparency bug and add hardware AA if that's possible. I may do one more update to my ENB presets based on these findings.
Regarding the water effects, do you think there is anything you can do to address the bright water volumes during winter/stormy weather types? Maybe some settings in enbseries.ini for WaterBrightnessDay/Night/Interior perhaps?
DigitalPrinceX Rem_NL
I can't make fix when water is almost black in the night. As you may see at day time, ssao is applied to water depending from it's deep, in the night you don't see deep in colors, so almost no difference between water colors and mask of deepness i use to compare. Draw mask with negative colors to fix nights is definetly bad idea for ssil and the only one possible solution. If i compare difference relative to pixel brightness, result is worse for day time than existing method.
Bronze316
Antialiasing is already available, but without reflections and ssao. Wanna use it? Fine, but no support, no effects.
Why o why do people keep crying for hardware AA?
Even downsampling 1920x1200 to 1680x1050 combined with medium SMAA and ENB Edge AA yields quite satisfactory results for screenshots.
Sure, youll see shimmering during movement but such is life and if i remember it right that texture shimmering was only fixable with OGSSAA.
Not really a competitive option...
_________________ "Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"
maybe im a complete idiot but i did a clean install of enb 146, and when i start up game, and use the gui editor to make a preset and save it, and then quit and start up game again the "default" preset is used instead of the one i created.
I can see in enbseries.ini that my changes is in there. i use the injector version btw.
i also have game located in C:\Program Files (x86)\The Elder Scrolls V Skyrim\