im getting a black screen from wrapper version
edit: i disable speedhack in my enbseries ini to get rid of the black screen now i can see objects threw the walls and water too, everything looks all messed
http://imageshack.us/photo/my-images/855/cao2.jpg/
http://imageshack.us/photo/my-images/839/dwle.jpg/
http://imageshack.us/photo/my-images/824/0go9.jpg/
TES Oblivion 0.181
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 18
- Joined: 09 May 2013, 05:43
Re: TES Oblivion 0.181
Last edited by itgfreak on 29 Jun 2013, 01:37, edited 2 times in total.
-
Offline
- Posts: 4
- Joined: 28 Jun 2013, 07:53
Re: TES Oblivion 0.181
@itgfreak glad to know I'm not the only one.
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Oblivion 0.181
At first I thought it was just my game, but Marcurios/MrDeathKill had the same problem: with the more recent binaries, we get transparent textures in the gameworld at some points. Walls missing, objects missing, parts of textures missing. Could it be related to the hair transparency fix?
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17558
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Oblivion 0.181
Why don't you try to turn it off and compare? I don't know the game world and tested only in saved games which users gave me, everywhere fine for me. I'm unable to do tests and find bugs myself without kick in some direction, mod is about 2 mb of source code.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 4
- Joined: 28 Jun 2013, 07:53
Re: TES Oblivion 0.181
I don't know what to tell you, I followed the instructions, I turned on HDR in the game, my NVIDIA GPU settings are set to either 'off' or 'application-controlled'. I don't run any other shaders or graphic-enhancement mods.
I could post here my mod load-order for Oblivion but I doubt that would help, as you said - you don't know the game.
In the edit menu of the ENB in the game I turned off everything except the global-effect, which I assume is the main trigger for the whole ENB ? And it still won't work, so it's not an issue with a certain feature at the moment.
I will try to help as much as I can, what kind of comparisons would you like me to run?
I could post here my mod load-order for Oblivion but I doubt that would help, as you said - you don't know the game.
In the edit menu of the ENB in the game I turned off everything except the global-effect, which I assume is the main trigger for the whole ENB ? And it still won't work, so it's not an issue with a certain feature at the moment.
I will try to help as much as I can, what kind of comparisons would you like me to run?
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Oblivion 0.181
Whoops, posted in the Oblivion thread. I was making my comment for Fallout 3. I'll test without the ENB and let you know.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17558
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Oblivion 0.181
kafi
Do you have better result after turning off SpeedHack also? And if you have relatively old videocard, try really old drivers, pre 3xx.xx. Show me Oblivion.ini and RendererInfo.txt.
Do you have better result after turning off SpeedHack also? And if you have relatively old videocard, try really old drivers, pre 3xx.xx. Show me Oblivion.ini and RendererInfo.txt.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 4
- Joined: 28 Jun 2013, 07:53
Re: TES Oblivion 0.181
I have no idea how, but it is suddenly working and it works just fine.
Except I don't the depth of field really works and when I play in 3rd-person view, in daylit outdoors, the game flickers and the contrast is inconsistent.
Except I don't the depth of field really works and when I play in 3rd-person view, in daylit outdoors, the game flickers and the contrast is inconsistent.
-
Offline
- Posts: 18
- Joined: 09 May 2013, 05:43
Re: TES Oblivion 0.181
has anyone gotten this to work with obge?
-
Offline
- Posts: 4
- Joined: 25 Apr 2013, 15:30
Re: TES Oblivion 0.181
itgfreak wrote:has anyone gotten this to work with obge?
The game will load with OBGE installed, but if you use any of it's packages (ie. liquid water) you get strange graphics bugs. With liquid water for example, you can see the water through the ground. The strange thing is though, if you activate the console, the bugs dissapear, but when you go back to the game, the bugs reappear.