TES Skyrim 0.198

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Re: TES Skyrim 0.198

I don't know what you did with this ENB v0198 but I'm running 3.4-3.6gb of VRAM. No more CTD when VRAM hit over 3.2gb like earlier versions. Works really good. I will now see if i can push it past 4Gb of VRAM. :D

Cheers borris

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Last edited by charlievoviii on 30 Jul 2013, 22:35, edited 2 times in total.
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Re: TES Skyrim 0.198

Boris awesome just awesome even with the default setings it's stable and judder greatly reduced only latency in the heavy interior rendering is a little less good but being able to shift this now myself and balance it out awesome :)

i measured almost constantly 600 mb memory usage with

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
ReservedMemorySizeMb=512


witch ended up behind riverwood @ 1 GB

Though the latency in Helgens Keep is higher now :)

so if i want to higher system memory usage i increase

ReservedMemorySizeMb=512

right ?
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Re: TES Skyrim 0.198

far327
I can't say what wil be in 0.200 version, because my work with the mod depends from ideas for future versions. Now i have a lot of them, but not sure which important, which aren't. Some i can't realize because of other mods, especially everything transparent like volumetric clouds or fog which unfriendly to depth based computations (rays f.e.).

Uriel24
This i posted in comments to ENBoost on nexus site:
BorisVorontsov:
ReservedMemorySizeMb keep some "room" for resource management by game. It's like you are driver in bus, if amount of passengers is extremely high, they start to bother you and finally you can't even see the road, so ReservedMemorySizeMb is same as "keep around me free place for N passengers".
DenVildeHest:
I think that setting is referring to VRam(as in on your graphics card)
Also I don't think its in relation to the 3.1GB limit. It just reserves either 256(depending on the ini you choose) or 512 mb on your GPU for skyrim to use.
BorisVorontsov:
DenVildeHest explained properly, but for RAM it's reversed, after reaching limit RAM start to fill up. But better to experiment on practice, i remember very different behavior of same videocard (my old gf9600gt) with different drivers.
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Re: TES Skyrim 0.198

CruNcher
so if i want to higher system memory usage i increase
ReservedMemorySizeMb=512
right ?
Right.
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Re: TES Skyrim 0.198

Normal speed (horse) Tundra mostly lots grass /Fast travel/ Normal speed (horse) Forested Area/Full speed (horse) forested area (grid5 - SRO 2k textures)
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ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512

Boris
Hands down best one so far, thank you :D
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Re: TES Skyrim 0.198

ENBSeries wrote:far327
I can't say what wil be in 0.200 version, because my work with the mod depends from ideas for future versions.
*cough* Rain and snow clipping *cough* ...

;)

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Re: TES Skyrim 0.198

Phinix wrote:
ENBSeries wrote:far327
I can't say what wil be in 0.200 version, because my work with the mod depends from ideas for future versions.
*cough* Rain and snow clipping *cough* ...

;)

cough cough +10000000
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Re: TES Skyrim 0.198

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Last edited by Rubber-De-Flubber on 25 May 2022, 22:06, edited 1 time in total.

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Re: TES Skyrim 0.198

Not sure why, but it seems that with the last two versions of ENB I've used (without Graphic enhancements), I get some problems when the FPS Limiter is turned off. When it is on, my game runs normal, but with slight lag/stutter. When the FPS Limiter is off, objects tend to fly around, and I get strange sound FX when walking occasionally. It looks like it would if I had V-sync off, but my V-sync is indeed on. Any ideas why this problem is happening without the FPS Limiter? Could it be that my FPS is just too high?

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Re: TES Skyrim 0.198

Full of man flu in here.

But yeah, that would be nice. :)
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