TES Skyrim 0.234
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- *master*
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Re: TES Skyrim 0.234
Depth of Field and SSAO are not working anymore with new version. Don't know why, maybe mistake on my side but I changed back to 0.233 and everything was fine.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.234
Unreal Warfare
I see no reason for that and probably can't fix now.
Dragens
Very expectable. Your videocard and drivers?
I see no reason for that and probably can't fix now.
Dragens
Very expectable. Your videocard and drivers?
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Re: TES Skyrim 0.234
Version updated, download again
Added sun lighting parameter for water. Fixed offset bug of dynamic waves from character. Blurred water shadows by deepness. Restored depth capturing code temporary, because Dragens reported not working ssao and dof.
Dragens
Check last update, if ssao working or not. Actually it's step back to bugs underwater when silhouette enabled.
Added sun lighting parameter for water. Fixed offset bug of dynamic waves from character. Blurred water shadows by deepness. Restored depth capturing code temporary, because Dragens reported not working ssao and dof.
Dragens
Check last update, if ssao working or not. Actually it's step back to bugs underwater when silhouette enabled.
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Re: TES Skyrim 0.234
My DOF and SSAO worked correctly on the previous version.
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- *sensei*
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Re: TES Skyrim 0.234
Wow, Boris did it again! I can see underwater now, and our worries
about the blur removed should be put to bed. Boris still kept some
blur in the distance and the fog blur out of the water.
I had to set EnableDisplacement=false because my fps
dropped from 40+fps to >20fps underwater when it was true.
The water surface rendering underwater and out of the water now are matching.
Greate job, Boris. If you keep this up, Bethesda might not move to Dx11. :mrgreen:
about the blur removed should be put to bed. Boris still kept some
blur in the distance and the fog blur out of the water.
I had to set EnableDisplacement=false because my fps
dropped from 40+fps to >20fps underwater when it was true.
The water surface rendering underwater and out of the water now are matching.
Greate job, Boris. If you keep this up, Bethesda might not move to Dx11. :mrgreen:
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- *master*
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Re: TES Skyrim 0.234
Videocard: ATI Radeon HD 7870
Driver: 13.11 beta driver
Ok the new upload works fine.
What is the idea behind the "clear watersurface" from underwater view. As far as I know is it nearly impossible to look from underwater to the surface cause the water is reflecting downward (the reflection affects 90° (or orthogonal) the most the
diagonal you look the less is water reflecting under water.)
Here screenshots of my skyrim water.
surface
http://i126.photobucket.com/albums/p117 ... 575afa.jpg
under water with everything 1.00 and everything activated
http://i126.photobucket.com/albums/p117 ... e50887.jpg
Driver: 13.11 beta driver
Ok the new upload works fine.
What is the idea behind the "clear watersurface" from underwater view. As far as I know is it nearly impossible to look from underwater to the surface cause the water is reflecting downward (the reflection affects 90° (or orthogonal) the most the
diagonal you look the less is water reflecting under water.)
Here screenshots of my skyrim water.
surface
http://i126.photobucket.com/albums/p117 ... 575afa.jpg
under water with everything 1.00 and everything activated
http://i126.photobucket.com/albums/p117 ... e50887.jpg
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.234
SSAO and DoF worked fine on my side with previous.
Noticed the same "grid" effect on water's shadows since you restored depth capture.
GTX 770 latest WHQL drivers.
Noticed the same "grid" effect on water's shadows since you restored depth capture.
GTX 770 latest WHQL drivers.
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Re: TES Skyrim 0.234
skysan4298
I didn't underwater changes yet, except disabling darkening filter (applied to ldr...). All current parameters only for water surface visible underwater.
Dragens
Ok, it's amd issue, so i'll restore code back for amd only as can't test anymore. Nvidia users will not have bugs of ssao when silhouette enabled.
I didn't underwater changes yet, except disabling darkening filter (applied to ldr...). All current parameters only for water surface visible underwater.
Dragens
Ok, it's amd issue, so i'll restore code back for amd only as can't test anymore. Nvidia users will not have bugs of ssao when silhouette enabled.
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- *sensei*
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Re: TES Skyrim 0.234
Ah, still I like the direction you have taken like the underwater surface look matching the W.A.T.E.R look out of the water.
I can't wait to see the underwater caustics.
I can't wait to see the underwater caustics.
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Re: TES Skyrim 0.234
Don't know why everytime amd users are getting problems, well I'm an AMD user too and no problem here (same for DoF, work fine):
http://i.imgur.com/fNabDWm.jpg
Borism, would be possible to add this "underwater waves" on the water surface effect? Don't mind if they will cause some glitches near the shores.
http://i.imgur.com/fNabDWm.jpg
Borism, would be possible to add this "underwater waves" on the water surface effect? Don't mind if they will cause some glitches near the shores.