Only underwater changes. In previous or pre previous version also changed ssao filter of transparent objects. I can't do anything better for such filter, except distortion of depth and normals for ssao computation if it's underwater, but for to fix one minor bug i need extra video memory and performance loss, don't think it's so much important.
Don't ask, i can't say anything, just did water and don't remember anything about it variables and how it work, only underwater left in mind.Boris any idea which knob could be turned to reduce this translucency of the water surface maybe the Direct Light or Ambient hmm or the Sky options, Skylighting maybe ?
I don't have such issue with IBL too, when ssao transparency fix enabled in enblocal.ini, of course.IBL though can completely eradicate the water surface texture, not even SSAO is this powerful