TES Skyrim 0.236

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Re: TES Skyrim 0.236

CruNcher
Only underwater changes. In previous or pre previous version also changed ssao filter of transparent objects. I can't do anything better for such filter, except distortion of depth and normals for ssao computation if it's underwater, but for to fix one minor bug i need extra video memory and performance loss, don't think it's so much important.
Boris any idea which knob could be turned to reduce this translucency of the water surface maybe the Direct Light or Ambient hmm or the Sky options, Skylighting maybe ?
Don't ask, i can't say anything, just did water and don't remember anything about it variables and how it work, only underwater left in mind.
IBL though can completely eradicate the water surface texture, not even SSAO is this powerful
I don't have such issue with IBL too, when ssao transparency fix enabled in enblocal.ini, of course.
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Re: TES Skyrim 0.236

ENBSeries wrote:CruNcher
Only underwater changes. In previous or pre previous version also changed ssao filter of transparent objects. I can't do anything better for such filter, except distortion of depth and normals for ssao computation if it's underwater, but for to fix one minor bug i need extra video memory and performance loss, don't think it's so much important.
Boris any idea which knob could be turned to reduce this translucency of the water surface maybe the Direct Light or Ambient hmm or the Sky options, Skylighting maybe ?
Don't ask, i can't say anything, just did water and don't remember anything about it variables and how it work, only underwater left in mind.
IBL though can completely eradicate the water surface texture, not even SSAO is this powerful
I don't have such issue with IBL too, when ssao transparency fix enabled in enblocal.ini, of course.

Really so how should the water surface normally look if you put MultiplicativeAmountDay for example to it's maximum 10 ?
for me the result is it makes the whole water surface transparent (Water two) as you see bellow, though not the water in the very far distance it looks like maybe some lod boarder or the internal IBL radius.
Maybe this is a Driver or Architecture difference Fermi/Kepler i guess you are still on 314.22 WHQL ? :(

Though im still on ENB 233, anyway i saved this as another test sequence and yes SSAO transparency fix is always enabled.

IBL MultiplicativeAmountDay = 10

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Re: TES Skyrim 0.236

CruNcher wrote:
ENBSeries wrote:CruNcher
Really so how should the water surface normally look if you put MultiplicativeAmountDay for example to it's maximum 10 ?
Jesus, man.
Why would you even do that?
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Re: TES Skyrim 0.236

it's nice for testing purposes, but apart from that i didn't wanted todo this i just tweaked IBL all the time without water in it's view and that was a big mistake and i never rechecked with water rendering, until i saw this problem of the translucent water surface which means i have either to retweak or leave IBL for good, the same problem basically i had with Normalmap face rendering and Ambient light color :)
Last edited by CruNcher on 16 Nov 2013, 12:25, edited 1 time in total.
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Re: TES Skyrim 0.236

CruNcher
Really so how should the water surface normally look if you put MultiplicativeAmountDay for example to it's maximum 10 ?
Do you know that any value above 1 is incorrect in lighting terms? Anyway, screenshot of such here (IBL+SSAO or without SSAO doesn't matter) http://i.imgur.com/RMMUOEa.jpg
Maybe this is a Driver or Architecture difference Fermi/Kepler i guess you are still on 314.22 WHQL ?
May be you just find once and for all what the bug do you have and always posting complains which nobody understand? I'm in frustration, is it your card dead from some old reports or what is going on in general.
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Re: TES Skyrim 0.236

just nevermind the report i got it fixed
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Re: TES Skyrim 0.236

You late, i wasted a lot of time to find combination when this issue occur, without luck. Well, at least with these experiments found how to apply existing screen space reflections to underwater without extra overhead.
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Re: TES Skyrim 0.236

WOW Boris with a bit of tweaking got some amazing results with new underwater settings

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THANKS :D
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Re: TES Skyrim 0.236

Wow looks amazing! Really stellar job on this Boris!

A random question comes do mind. Would it be possible to do a similar volumetric shadow effect above water using the helper plugin ? To fake mimic some cloud shadows for example.

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Re: TES Skyrim 0.236

electricsheep26354
Wow! Looks really nice with the blue tint.
The volumetric shadows are some awesome eye candy.

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Boris, i want to ask if it might be possible to add volume based translucency for vegetation in the future or to simulate it through Subsurfacescattering. You can see an example at around 0:10 seconds in this video: http://www.youtube.com/watch?v=3SpPqXdzl7g Sry if the question is stupid ^^
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