Boris I have a stupid feature request for later on.
Could you give the ability to rename the TECHNIQUE tab to say something else? (In my case I'd like to rename it to Filmstock Selection)
TES Skyrim SE 0.310
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.310
Following up on my previous bug report, it looks like this sudden 'shifting' of the post-processing can also be triggered by movement in some cases, as shown in this video:
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Re: TES Skyrim SE 0.310
I to experienced this in 310... I could trigger it, by just moving my head up to a certain degree, and not moving my entire body.
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Re: TES Skyrim SE 0.310
And I'm sure everyone knows, Bethesda released another Beta exe today, 1.2.36.0 I believe, had to get another acheivement enabler dll for it ;p lol
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Re: TES Skyrim SE 0.310
Ok, so I figured out that the issue is an error with the Time of Day and Interior/Exterior sensor, as shown in the following video. ENB will 'randomly' change to from Exterior/Night mode to Interior/Day mode; this is when the 'shift' occurs. Also, when going to 3rd person camera, the detector seems to ALWAYS be set to Interior/Day (not shown in video).
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Re: TES Skyrim SE 0.310
Boris
Thank you for the DNI detection. As tapioks said, when switched to 3rd person view standing outside, the Interior Factor switched to 1. It's great that ENB startup is so fast now.
http://imgur.com/xbUr6BY.jpg
EDIT: I put 1st person and 3rd person screen shots together to show the Interior Factor switching.
Thank you for the DNI detection. As tapioks said, when switched to 3rd person view standing outside, the Interior Factor switched to 1. It's great that ENB startup is so fast now.
http://imgur.com/xbUr6BY.jpg
EDIT: I put 1st person and 3rd person screen shots together to show the Interior Factor switching.
Last edited by skysan4298 on 10 Nov 2016, 08:05, edited 3 times in total.
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Re: TES Skyrim SE 0.310
whoa....trippy.....skysan4298 wrote:Boris
Thank you for the DNI detection. When I switched to 3rd person view standing outside, the Interior Factor switched to 1.
http://imgur.com/xbUr6BY.jpg
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Re: TES Skyrim SE 0.310
ibbanez
If you mean game own parameters, the answer is no. But the mod parameters are all same. So, enbeffect.fx is the only file which require some changes for compatibility between Fallout 4 and SkyrimSE.
TreyM
No, technique is what written in shaders as type definition, you can't rename it, because of of such types must be choosed from the one. If i'll do some global string variable as name for techniques, then it will fail if techniques are logically different types.
Okay, i'll look for the issue with time of day and interior/exterior. Have only one idea, about shaders of shadow which i missed.
If you mean game own parameters, the answer is no. But the mod parameters are all same. So, enbeffect.fx is the only file which require some changes for compatibility between Fallout 4 and SkyrimSE.
TreyM
No, technique is what written in shaders as type definition, you can't rename it, because of of such types must be choosed from the one. If i'll do some global string variable as name for techniques, then it will fail if techniques are logically different types.
Okay, i'll look for the issue with time of day and interior/exterior. Have only one idea, about shaders of shadow which i missed.
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Re: TES Skyrim SE 0.310
Thanx for your work, Boris.
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Re: TES Skyrim SE 0.310
Thanks for the update, it's getting better and better.