TES Skyrim SE 0.334

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.334

Gorgulla
It maybe simply invisible in Skyrim. So if it can't be seen, then i should remove it and not waste performance.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim SE 0.334

ENBSeries wrote:Folks, is dithering parameter have any positive effect? It is left from Fallout 4 version, but i can't see in Skyrim SE any place which need this, sky is already dithered.
Usefull in some places, yes, quite noticeable.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.334

Where? At which weather and time of the day and which preset?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 74
Joined: 15 Nov 2015, 01:39

Re: TES Skyrim SE 0.334

ENBSeries wrote:Gorgulla
It maybe simply invisible in Skyrim. So if it can't be seen, then i should remove it and not waste performance.
I think that, as long as it is available as an option then it shouldn't matter, then people can activate it if they really want it.

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.334

ENBSeries wrote:Where? At which weather and time of the day and which preset?
Maybe in the Sky.... The Sky of SE sometimes show a band pattern in clear weathers and it seems to be stronger with ENBs. I will post a screenshot later here......
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.334

Gorgulla - I know what it should do :) but never noticed any difference.

Boris - I'm curious, the dithering is applied after the color corrections, (I mean LUT, ECC or tweaks for the sky color in the Enb UI) or before ? I'm asking because when I try to desaturate the sky, banding starts to be rather noticable.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.334

That dither happen after postpass shader (former effect.txt), so its the end of everything, but before hud. It is very specific to Fallout 4, but i cant remember why kept it in SkyrimSE, for some reason which i have seen or just in case. Of course i can myself produce buggy gradient to test out dither, but it is not what i want to know. Dithering code takes extra performance, because it is not just math, but texture reading. From practical side much better results if i apply it before any external shaders, but what if i decided to keep it there because of some post process shaders degrading image? I dont remember at all. Maybe i just need to move it to another place to save performance.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim SE 0.334

ENBSeries wrote:Where? At which weather and time of the day and which preset?
My preset, which tends to make sun rather blinding, thus generating heavy banding in low gradients at sunsets and dawns.
Places ? All.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim SE 0.334

ENBSeries wrote:That dither happen after postpass shader (former effect.txt), so its the end of everything, but before hud. It is very specific to Fallout 4, but i cant remember why kept it in SkyrimSE, for some reason which i have seen or just in case. Of course i can myself produce buggy gradient to test out dither, but it is not what i want to know. Dithering code takes extra performance, because it is not just math, but texture reading. From practical side much better results if i apply it before any external shaders, but what if i decided to keep it there because of some post process shaders degrading image? I dont remember at all. Maybe i just need to move it to another place to save performance.
I agree that the most efficient order is dithering at the very end of process. Performance required is negligeable compared to some shaders vast majortiy of users is using in postpass shader a/o other injectors, reshade, on top of ENB.
Anyway, dithering might be considered as pointless for fine tweakers balancing other effects correctly, creating balanced presets rather than exagerated ones.
You're the only one to decide here, Boris.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.334

Hey Boris, hope all is good as can be. Thanks for all the recent work on SSE.

If I just disable the dithering effect in my preset, do I gain the extra performance without taking the option away from people who might need it for theirs? That's what I did since I notice no banding in the sky ever, but I believe others may.

I wanted to ask, would it be possible to get some control over shadows? I notice in SSE that they are a bit dark in ENB, and adjusting ambient light to compensate can make other things look not so good (like the bright mist/fog around water, etc.).
Post Reply