Gorgulla
It maybe simply invisible in Skyrim. So if it can't be seen, then i should remove it and not waste performance.
TES Skyrim SE 0.334
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Re: TES Skyrim SE 0.334
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Re: TES Skyrim SE 0.334
Usefull in some places, yes, quite noticeable.ENBSeries wrote:Folks, is dithering parameter have any positive effect? It is left from Fallout 4 version, but i can't see in Skyrim SE any place which need this, sky is already dithered.
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Re: TES Skyrim SE 0.334
Where? At which weather and time of the day and which preset?
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Re: TES Skyrim SE 0.334
I think that, as long as it is available as an option then it shouldn't matter, then people can activate it if they really want it.ENBSeries wrote:Gorgulla
It maybe simply invisible in Skyrim. So if it can't be seen, then i should remove it and not waste performance.
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Re: TES Skyrim SE 0.334
Maybe in the Sky.... The Sky of SE sometimes show a band pattern in clear weathers and it seems to be stronger with ENBs. I will post a screenshot later here......ENBSeries wrote:Where? At which weather and time of the day and which preset?
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Re: TES Skyrim SE 0.334
Gorgulla - I know what it should do but never noticed any difference.
Boris - I'm curious, the dithering is applied after the color corrections, (I mean LUT, ECC or tweaks for the sky color in the Enb UI) or before ? I'm asking because when I try to desaturate the sky, banding starts to be rather noticable.
Boris - I'm curious, the dithering is applied after the color corrections, (I mean LUT, ECC or tweaks for the sky color in the Enb UI) or before ? I'm asking because when I try to desaturate the sky, banding starts to be rather noticable.
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Re: TES Skyrim SE 0.334
That dither happen after postpass shader (former effect.txt), so its the end of everything, but before hud. It is very specific to Fallout 4, but i cant remember why kept it in SkyrimSE, for some reason which i have seen or just in case. Of course i can myself produce buggy gradient to test out dither, but it is not what i want to know. Dithering code takes extra performance, because it is not just math, but texture reading. From practical side much better results if i apply it before any external shaders, but what if i decided to keep it there because of some post process shaders degrading image? I dont remember at all. Maybe i just need to move it to another place to save performance.
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Re: TES Skyrim SE 0.334
My preset, which tends to make sun rather blinding, thus generating heavy banding in low gradients at sunsets and dawns.ENBSeries wrote:Where? At which weather and time of the day and which preset?
Places ? All.
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Re: TES Skyrim SE 0.334
I agree that the most efficient order is dithering at the very end of process. Performance required is negligeable compared to some shaders vast majortiy of users is using in postpass shader a/o other injectors, reshade, on top of ENB.ENBSeries wrote:That dither happen after postpass shader (former effect.txt), so its the end of everything, but before hud. It is very specific to Fallout 4, but i cant remember why kept it in SkyrimSE, for some reason which i have seen or just in case. Of course i can myself produce buggy gradient to test out dither, but it is not what i want to know. Dithering code takes extra performance, because it is not just math, but texture reading. From practical side much better results if i apply it before any external shaders, but what if i decided to keep it there because of some post process shaders degrading image? I dont remember at all. Maybe i just need to move it to another place to save performance.
Anyway, dithering might be considered as pointless for fine tweakers balancing other effects correctly, creating balanced presets rather than exagerated ones.
You're the only one to decide here, Boris.
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Re: TES Skyrim SE 0.334
Hey Boris, hope all is good as can be. Thanks for all the recent work on SSE.
If I just disable the dithering effect in my preset, do I gain the extra performance without taking the option away from people who might need it for theirs? That's what I did since I notice no banding in the sky ever, but I believe others may.
I wanted to ask, would it be possible to get some control over shadows? I notice in SSE that they are a bit dark in ENB, and adjusting ambient light to compensate can make other things look not so good (like the bright mist/fog around water, etc.).
If I just disable the dithering effect in my preset, do I gain the extra performance without taking the option away from people who might need it for theirs? That's what I did since I notice no banding in the sky ever, but I believe others may.
I wanted to ask, would it be possible to get some control over shadows? I notice in SSE that they are a bit dark in ENB, and adjusting ambient light to compensate can make other things look not so good (like the bright mist/fog around water, etc.).