TES Skyrim SE 0.345

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Re: TES Skyrim SE 0.345

Where is it written that i added ssr effect?
game screen space reflection parameters
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Re: TES Skyrim SE 0.345

Thank you for the point light. It makes a huge difference.

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Re: TES Skyrim SE 0.345

Thank you very much Boris!

Technical curiosity: can game settings like fSunXExtreme and fSunDirXExtreme (sun lightbulb height coordinates, apparently not used for time-of-day detection, since modding them on an .esp doesn't seem to break detection) be controlled by the ENB?

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Re: TES Skyrim SE 0.345

Modding sun path and position (as distance factor) do influence mod by detection time of the day and to separate sun from moons. There is no way to ignore this from my side.
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Re: TES Skyrim SE 0.345

BIG Thanks for this update, Boris! :)

Point lighting control is another "dream coming true" on SE !!! :D
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Re: TES Skyrim SE 0.345

Yes thanks for all the work on SE Boris, love the updates, I donate a little every month.

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Re: TES Skyrim SE 0.345

Hay boris, sorry to bump in while you're busy.

I'm trying to port a Fo4 plugin to SSE. (Film workshop ENB)
just wondering if the "DirtyHack" is exposed to sdk in SSE mod?
couldn't get a process address to it.

btw, the included sdk header in SSE release still says 1000, but I think the mod is 1001.
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mohaderhangen

Re: TES Skyrim SE 0.345

I think I have found a bug with ENB and the SSE Snow Shader.
I don't know if it's the latest binaries causing this, but UseEffect=true seems to create "dots" on any surfaces related to snow.
https://imgur.com/a/LIE6DtN

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Re: TES Skyrim SE 0.345

That's just how the SSE snow shader works. Blame Bethesda, not Boris.

mohaderhangen

Re: TES Skyrim SE 0.345

NeverLost wrote:That's just how the SSE snow shader works. Blame Bethesda, not Boris.
Did you even look at the images I posted? Normal Snow Shader looks fine, ENB makes dots out of it.
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