Hello Boris. I know you fixed the first person water reflections bug when moving camera up and down. I was wondering if this is fixable.
https://gfycat.com/OptimalSnappyLeveret
It appears to only happen in third person. Me and another person tried and both get it. It is less noticeable in vanilla but it happens. Also when i zoom the camera out further it's more noticeable. Thanks.
Thanks
TES Skyrim SE 0.356
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.356
Okay, i tried it, but not work well, same as in old Skyrim. Third person camera distance to character just increase maybe twice till sky disappear totally. I doubt it worth to fix this way, because bug more noticable then, entire sky in reflection toggle on/off, not just some part of it.
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Re: TES Skyrim SE 0.356
Ok. Thanks for checking and trying.
Not trying to pressure or rush just curious what; if anything you think you can do anymore with SSE ENB at this point.
Thanks
Not trying to pressure or rush just curious what; if anything you think you can do anymore with SSE ENB at this point.
Thanks
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Re: TES Skyrim SE 0.356
Hey Boris, thanks for all the hard work you've done with Skyrim SE. I've had an issue for a little bit now. Wondering if its something related to the ENB Binary or something else? The issue seems to be related to Torches (and maybe other fire related elements).
I'm getting a red square around flames on torches. I think I've seen it on other fire elements but its not as visible and only under certain directions. In the second pictures, I turned the Fire setting for Night all the way down to around .10 and the red box goes away but obviously the intensity is gone.
I've tried removing my torch and fire mods and going back to vanilla on them but it didnt make any difference.
I'm getting a red square around flames on torches. I think I've seen it on other fire elements but its not as visible and only under certain directions. In the second pictures, I turned the Fire setting for Night all the way down to around .10 and the red box goes away but obviously the intensity is gone.
I've tried removing my torch and fire mods and going back to vanilla on them but it didnt make any difference.
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Re: TES Skyrim SE 0.356
That looks like my bug actually, or one of the other fire effect related mods.
Try removing/renaming textures/effects/gradients temporarily and see what happens.
Try removing/renaming textures/effects/gradients temporarily and see what happens.
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Re: TES Skyrim SE 0.356
Folks, is there some hidden parameter in skyrimprefs.ini which allow to change reflection cubemap resolution? By default it's 512 pixels. I mean that reflection which is visible on water, same as in old Skyrim.
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Re: TES Skyrim SE 0.356
I'm not sure about that. Although a guy found a temporary "fix" "The only way to "fix" it may be this fWaterSSRIntensity=0.0001 under the diplay in skyrim.ini" Something to do with a limit with the It is screen space reflections effect shader limitation
Obviously its not a real "fix". not sure also what if any visual impact it may have.
Obviously its not a real "fix". not sure also what if any visual impact it may have.
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Re: TES Skyrim SE 0.356
mindflux wrote:That looks like my bug actually, or one of the other fire effect related mods.
Try removing/renaming textures/effects/gradients temporarily and see what happens.
Ok it does seem like your mod. I downloaded a newer version and did not choose the torch add on since I'm using Ultimate Fire Effects. That solved the problem.
Disregard my issue Boris.
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Re: TES Skyrim SE 0.356
That fire square looks like a texture alpha map problem.
Recently had the same with the sun. Used dolomite weather and forgot the lens textures.
Skyrim SE likes to crash a lot more with custom cubemaps than Oldrim.
Recently had the same with the sun. Used dolomite weather and forgot the lens textures.
Skyrim SE likes to crash a lot more with custom cubemaps than Oldrim.