TES Skyrim 0.364
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.364
It's engine limitation because particle stop draw from some distance on side, but it's not so important, seems there is some space enough left. The real problem is performance, even on my videocard at 1440*900 window i have 300->70 fps when enable shadowed fires and spawn them. When particles range is big, they cross each other many times. Even if i convert them to tiled lights, shadows will remain them slow.
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Re: TES Skyrim 0.364
Here to understand the problem, some shots with big range enabled, some are not. Some with optimization full for drawing only areas which affected by lights, some turning off optimization to circle only and without it full quads. And every quad is many layers, damn it
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Re: TES Skyrim 0.364
Boris, try these:
https://mega.nz/#!j4tFVQYJ!RD8Uj-VfAs9e ... iocEA9dwpo
Any better performance? Hard for me to debug.
https://mega.nz/#!j4tFVQYJ!RD8Uj-VfAs9e ... iocEA9dwpo
Any better performance? Hard for me to debug.
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Re: TES Skyrim 0.364
Its better if you go there http://enbseries.enbdev.com/forum/viewt ... f=2&t=6124 instead of me testing everything and forget what i have installed.
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Re: TES Skyrim 0.364
My character's green eyes is not as prominent as before and looks like a diamond or some odd looking gem
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Re: TES Skyrim 0.364
Sounds like you need to adjust your textures or EnableSkinSpecular settingsSilentOption wrote:My character's green eyes is not as prominent as before and looks like a diamond or some odd looking gem
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Re: TES Skyrim 0.364
Eyes were fixed to have particle lights applied, so they are lit by the data they have, at least vanilla lights and its better than to ignore them and keep dark. But first of all, to report bugs properly i need screenshots and mod which used for eyes and description when bug appear.
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Re: TES Skyrim 0.364
I've tested for a while those great new features with the latest Particle Patch. Found only a few problems :
One transparent bottle in Arcadia's Cauldron when Particle Lights are on (maybe this mesh is from some mod, need to check it)
The lighting from a spells works only in third-person mode, can't iluminate the wall when I'm in first-person
Those torches hanging on the walls don't cast the light at all (tested in Forelhost Crypt)
One transparent bottle in Arcadia's Cauldron when Particle Lights are on (maybe this mesh is from some mod, need to check it)
The lighting from a spells works only in third-person mode, can't iluminate the wall when I'm in first-person
Those torches hanging on the walls don't cast the light at all (tested in Forelhost Crypt)
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.364
Guzio, which spell is that in the second screenshots or is it all?
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Re: TES Skyrim 0.364
If I good remember, Firebolt and Lighting bolt or Chain Lightning.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram