Allright, then its preshaders compiler directive is buggy, that's why i disabled it long time ago.
Wetness have multipliers zeroed by default, so increase them to see something.
TES Skyrim 0.413
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Re: TES Skyrim 0.413
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Re: TES Skyrim 0.413
Correction: The "wet surfaces" work!!
It's subtil, i like a lot the effect on planks, houses, etc...
I need to edit precisely the wet effect but it worth it.
Question 1) does it impact performances?
Question 2) I have already a "wet effect" with my specular settings during rainy days/ nights. Do you think that combining both effects make sense?
Thanks
Regards
It's subtil, i like a lot the effect on planks, houses, etc...
I need to edit precisely the wet effect but it worth it.
Question 1) does it impact performances?
Question 2) I have already a "wet effect" with my specular settings during rainy days/ nights. Do you think that combining both effects make sense?
Thanks
Regards
Last edited by Marmotte on 23 Mar 2020, 19:48, edited 1 time in total.
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Re: TES Skyrim 0.413
Version updated, download again
Removed preshaders cause this thing produce bugs with complier.
Removed preshaders cause this thing produce bugs with complier.
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Re: TES Skyrim 0.413
New version works. Thanks!
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Re: TES Skyrim 0.413
Thanks just downloaded to try out tonight once work is done.
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Re: TES Skyrim 0.413
New version works fine using Win10. Thanks!
Last edited by Astra2000 on 23 Mar 2020, 21:38, edited 1 time in total.
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Re: TES Skyrim 0.413
Hi,
I edited the wet surfaces with the weather support.
All is fine and the result is interesting.
But i notice that the fps impact is huge. This effect cost me between 5 and 10fps by rainy days/ night. Is there any way to reduce this impact? Rainy days/nights are already taxing with all raindrops and specular.
Maybe different choice of "wetish quality"?... (low, medium, high)
Thanks for reading me.
Regards
I edited the wet surfaces with the weather support.
All is fine and the result is interesting.
But i notice that the fps impact is huge. This effect cost me between 5 and 10fps by rainy days/ night. Is there any way to reduce this impact? Rainy days/nights are already taxing with all raindrops and specular.
Maybe different choice of "wetish quality"?... (low, medium, high)
Thanks for reading me.
Regards
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PATRICIAN ENB https://www.nexusmods.com/skyrim/mods/98610
I9 9900K - GTX 1080 MSI - 32gb RAM - ASUS ROG STRIX Z390-E GAMING
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Re: TES Skyrim 0.413
Must say, that this wet effect is amazing. Thank you Boris
Posted a few screens in the LE galley thread.
Can you explain exactly how the settings for Specular Map work?
One issue, so far, ghosting on the grass (caused by glowing meshes, deathbells).
And one request. Can the maximum for Reflection Amount be greater then 1.0 ?
Posted a few screens in the LE galley thread.
Can you explain exactly how the settings for Specular Map work?
One issue, so far, ghosting on the grass (caused by glowing meshes, deathbells).
And one request. Can the maximum for Reflection Amount be greater then 1.0 ?
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Re: TES Skyrim 0.413
Marmotte
I guess performance is wasted because of applying antialiasing to reflections, without it looks very sharp as for me. Of course it's noticable much more with 4k resolution or supersampling, in 1080p probably only with slow videocards. I can disable aa to have worse quality, but this effect is requested for screenshots mostly as i understand (you know, wet naked bodies), so quality is more important here. Or i can try to prepass textures to bit lower resolution and less bits format.
Guzio
I need screenshot and how to find glowing grasses with ghosting.
Specular map is specular amount texture from objects, i draw it for everything and then use for ssr and for this effect. Parameter of it choose should this map be used as factor of reflection amount or not. When rain is very heavy, such map should be ignored, cause everything is covered by water. When it is just begin, then specular map matters, cause low reflection areas usually things like sand, so they absorb water and do not reflect much.
Reflection amount bigger than 1.0 will make it brighter than f.e. sky which it reflect. Isnt it better to reduce fresnel instead? Btw, sorry guys, cause of my native russian language, earlier i wrongly called some parameters, for example frennel instead of fresnel cause in russian its frennel. Or deffer.
I guess performance is wasted because of applying antialiasing to reflections, without it looks very sharp as for me. Of course it's noticable much more with 4k resolution or supersampling, in 1080p probably only with slow videocards. I can disable aa to have worse quality, but this effect is requested for screenshots mostly as i understand (you know, wet naked bodies), so quality is more important here. Or i can try to prepass textures to bit lower resolution and less bits format.
Guzio
I need screenshot and how to find glowing grasses with ghosting.
Specular map is specular amount texture from objects, i draw it for everything and then use for ssr and for this effect. Parameter of it choose should this map be used as factor of reflection amount or not. When rain is very heavy, such map should be ignored, cause everything is covered by water. When it is just begin, then specular map matters, cause low reflection areas usually things like sand, so they absorb water and do not reflect much.
Reflection amount bigger than 1.0 will make it brighter than f.e. sky which it reflect. Isnt it better to reduce fresnel instead? Btw, sorry guys, cause of my native russian language, earlier i wrongly called some parameters, for example frennel instead of fresnel cause in russian its frennel. Or deffer.
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Re: TES Skyrim 0.413
Reflection amount bigger than 1.0 may be useful for the screenshots. You know, hot chicks in the sauna or something like this.
This effect reflects the sky or the clouds, or the sky with the clouds?
It reads the amount of the specular map (texture) or the specular map and specular strenght from the nif shader property?
I will post a video with this ghosting bug later.
This effect reflects the sky or the clouds, or the sky with the clouds?
It reads the amount of the specular map (texture) or the specular map and specular strenght from the nif shader property?
I will post a video with this ghosting bug later.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram