Dragon's Dogma 0.416
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
I don't know HLSL. The last time I programmed a computer was using PL1 and cobal in 1991.
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- Posts: 99
- Joined: 11 May 2014, 10:48
Re: Dragon's Dogma 0.416
If you're using the enbeffect.fx that comes with ENB then add near the top of your enbeffect.fx file to get additional color correction controls including saturation.
Meanwhile, I ported my ColorLab shader to DX9 to work on Dragon's Dogma. Give me a short while and I'll post it (and maybe some other shaders) in the User Effects forum, since I'm currently not using them anyway.
Code: Select all
#define E_CC_PROCEDURAL 1
Meanwhile, I ported my ColorLab shader to DX9 to work on Dragon's Dogma. Give me a short while and I'll post it (and maybe some other shaders) in the User Effects forum, since I'm currently not using them anyway.
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
Thanks.
[edit] sorry for the short reply. I was just up for work and in a bit of a rush. I tried an effect.txt file I downloaded from here (with the sharpening etc) and just the saturation effect turned up used up about 5fps.
The CC saturation is the one which darkens the image and wrecks the blacks on my preset. I guess I cobbled it together without really knowing how it all works, I should redo it and use different colour filter colours rather than extreme curves on the lighting.
[edit] sorry for the short reply. I was just up for work and in a bit of a rush. I tried an effect.txt file I downloaded from here (with the sharpening etc) and just the saturation effect turned up used up about 5fps.
The CC saturation is the one which darkens the image and wrecks the blacks on my preset. I guess I cobbled it together without really knowing how it all works, I should redo it and use different colour filter colours rather than extreme curves on the lighting.
Last edited by wickfut on 25 Apr 2020, 20:18, edited 1 time in total.
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- Posts: 5
- Joined: 25 Apr 2020, 17:20
Re: Dragon's Dogma 0.416
I have tried ENB 0.416 with Dragon's Dogma and performance drop was beyond unacceptable. Without ENB it runs 60fps capped, no frame drops at 4K resolution everything is maxed out and the video cards (2x AMD RX580 in crossfire) are about 30-40% loaded only. Adding ENB drops fps to ~10, even if I turn off all effect via ENB menu I can get ~15 only. Dropping resolution to 1440p gives me only ~25 fps with all effects turned off or 20 fps when everything is on. Still I see people report running DDDA smoothly with ENB and getting >60 fps with comparable video cards. What am I missing? I love fantastic effects ENB adds to the game but performance drop makes it unplayable. Any advice would be appreciated.
-
Offline
- Posts: 5
- Joined: 25 Apr 2020, 17:20
Re: Dragon's Dogma 0.416
Interestingly enough disabling crossfire mode in AMD Radeon settings actually improves performance with ENB enabled bumping it to around 15-20 fps versus 10-15 when crossfire enabled. Without ENV fps is capped to 30-50 with one RX580 video card versus >60 fps when crossfire enabled. Seems like ENB does not like crossfire for some reason. Any ideas?
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
yeah, I lock it at 45fps to run @ 4k with a 2080ti
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *blah-blah-blah maniac*
- Posts: 17562
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Dragon's Dogma 0.416
uladz
Known problem with my mods, sometime it get fixed, sometime no. As i understand from docs, some textures are transfered between two cards when driver think data is used from previous frame in new one. For nvidia sli this is fixed by changing sli mode, i don't know if crossfire allow different mode or not. I do not use past frames data, so it can be anything and impossible to fix without having crossfire system.
Known problem with my mods, sometime it get fixed, sometime no. As i understand from docs, some textures are transfered between two cards when driver think data is used from previous frame in new one. For nvidia sli this is fixed by changing sli mode, i don't know if crossfire allow different mode or not. I do not use past frames data, so it can be anything and impossible to fix without having crossfire system.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 5
- Joined: 25 Apr 2020, 17:20
Re: Dragon's Dogma 0.416
Dropped resolution to 1080p and got 25 fps max . So the resolution is not really a factor here. Disabling all effects brings it to 30 fps only. And I have tried all available crossfire modes without any success, I think AFR provide marginal improvement over default when ENB is enabled though, but still it struggles to maintain performance. AMD supports the following modes for crossfire:
- Default mode: If the 3D application has a driver profile it will be used. If a driver profile does not exist, the application will run in single GPU mode.
- AFR friendly: The application will run in multi GPU mode with resource tracking disabled using alternate frame rendering. Each GPU will take turns rendering frames. AFR friendly makes assumptions that the 3D application was built to be multi GPU aware and could cause image corruption if it was not built that way.
- Optimize 1x1: The 3D application will run in multi GPU mode using alternate frame rendering, but with optimizations for 1x1 surfaces.
- AFR compatible: The 3D application will run in multi GPU mode with resource tracking enabled using alternate frame rendering.
- Default mode: If the 3D application has a driver profile it will be used. If a driver profile does not exist, the application will run in single GPU mode.
- AFR friendly: The application will run in multi GPU mode with resource tracking disabled using alternate frame rendering. Each GPU will take turns rendering frames. AFR friendly makes assumptions that the 3D application was built to be multi GPU aware and could cause image corruption if it was not built that way.
- Optimize 1x1: The 3D application will run in multi GPU mode using alternate frame rendering, but with optimizations for 1x1 surfaces.
- AFR compatible: The 3D application will run in multi GPU mode with resource tracking enabled using alternate frame rendering.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17562
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Dragon's Dogma 0.416
I can't help with such things. Having crossfire only at laptop, but it never worked right, discrete card in any game is faster than crossfire with gpuoncpu.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 5
- Joined: 25 Apr 2020, 17:20
Re: Dragon's Dogma 0.416
There was an interesting discussion about how to fix AMD crossfire with ENB http://enbseries.enbdev.com/forum/viewt ... f=23&t=509 though it was in 2012 . Not much changed since except that AMD has finally broken crossfire in the latest drivers and now you can't even select predefined profiles. By the way, why even disabling all effects I still see a massive performance hit? Still some shader code running in a pipeline?