TES Skyrim SE 0.435
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.435
Fov doesnt matter, i just set it cause in the save it was too much narrow
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Re: TES Skyrim SE 0.435
Different topic:
I think you already said, that there is no way to improve the light situation, when 2 meshes collide?
I'm talking about the missing AO, where the wall hits the ground due to the engine limitation.
I think you already said, that there is no way to improve the light situation, when 2 meshes collide?
I'm talking about the missing AO, where the wall hits the ground due to the engine limitation.
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Re: TES Skyrim SE 0.435
This is not engine limitation, it's bad design and modelling of the world.
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Re: TES Skyrim SE 0.435
So it's theoretically possible.
But either too performance heavy, too much to code or just somewhere on the to do list?
If it's on the to do one day list, that would be really awesome. The game has thousand's of places with that bad design.
I'm just humbly asking.
Your new normal map shadows seem to fix a lot of the bad design choices. Which is great!
Hope I find out, why my enb doesn't do it.
But either too performance heavy, too much to code or just somewhere on the to do list?
If it's on the to do one day list, that would be really awesome. The game has thousand's of places with that bad design.
I'm just humbly asking.
Your new normal map shadows seem to fix a lot of the bad design choices. Which is great!
Hope I find out, why my enb doesn't do it.
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Re: TES Skyrim SE 0.435
No, it's impossible to fix by any effects. There is no problem, everything is rendered correctly and problem comes from design of the world. If modeller is lazy, this thing comes. Non of my business.
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- *sensei*
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Re: TES Skyrim SE 0.435
The NormalMappingShadows is SAVE and APPLY feature.
I do see it is showing the shadow correctly where ENB is putting shadow where SSE incorrectly bounced the light without it. Only lost 1 fps 43fps vs 42fps in Solitude. Thanks Boris for making yet another nice feature making a 10yr old game visually stunning.
Here's a gif capture at the Riverwood, and most noticeable with rock walls.
https://i.imgur.com/7VodGGI.gif
I do see it is showing the shadow correctly where ENB is putting shadow where SSE incorrectly bounced the light without it. Only lost 1 fps 43fps vs 42fps in Solitude. Thanks Boris for making yet another nice feature making a 10yr old game visually stunning.
Here's a gif capture at the Riverwood, and most noticeable with rock walls.
https://i.imgur.com/7VodGGI.gif
Last edited by skysan4298 on 14 Jul 2020, 22:48, edited 1 time in total.
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
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Re: TES Skyrim SE 0.435
Tried that, too. No difference.
The mistake is probably on my side, let's wait if there are others as stupid as me
The mistake is probably on my side, let's wait if there are others as stupid as me
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Re: TES Skyrim SE 0.435
No issue here, using Nvidia Creator Driver or whatever it is called these days.
You're not trying to see the effect in the shade, are you?
You're not trying to see the effect in the shade, are you?
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Re: TES Skyrim SE 0.435
Sunlight, half shade, part shade, shade, everywhere. I ran across the whole town, to like 15 places.
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Re: TES Skyrim SE 0.435
Most odd. I tested with a few objects, both modded and unmodded, and the effect was very prominent without any further tweaking except toggling it on.
Maybe you could test with stock Skyrim.ini and SkyrimPrefs, as well as the default files from ENB installer?
Maybe you could test with stock Skyrim.ini and SkyrimPrefs, as well as the default files from ENB installer?