TES Skyrim VR 0.457
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- *master*
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Re: TES Skyrim VR 0.457
Any Chance for complex grass for VR in the Future?
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- *blah-blah-blah maniac*
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Re: TES Skyrim VR 0.457
This effect isn't cheap and people in vr prefer performance, so i don't see any idea what to do with vr version.
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Re: TES Skyrim VR 0.457
okay...thx for answering boris.
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Re: TES Skyrim VR 0.457
Hi Boris,
could you make it poosible to have grass collision in VR? (without the other features of complex grass)
could you make it poosible to have grass collision in VR? (without the other features of complex grass)
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Re: TES Skyrim VR 0.457
Dont know, by amount of code it is not much different from complex grass, so honestly a big bother to implement for me. If i do it, then only with something else if worthy idea come to mind, but just as separate effect - no way, cause too much time need to find all data in the game and even install all software for development in damned win10 where now only works my helmet.
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Re: TES Skyrim VR 0.457
hey boris, great to hear youre helmet is working again. I hope you can friend yourself with win 10.
please dont give up modding skyrim VR.
please dont give up modding skyrim VR.
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Re: TES Skyrim VR 0.457
It worked in win10 all the time, just stupid oculus developers forced to drop win7 for vr, that's why i installed win10 on another hdd. But i only start win10 for vr, cause it's piss me off a lot with starting lot of background processes like telemetry, not antivirus, store, all other trash i never need and cant disable. I will never be a "friend" with win10 and hate M$ deeply, same as many other modern companies for what they did to their products so i will not buy them any more.
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Re: TES Skyrim VR 0.457
Hey Boris,
I recently saw the new grass collision in VR mod, and I saw the posts above. It is true VR users appreciate high performance, but that does not mean we would not like the option to lower our FPS if we want to make that trade off. My current frame-rate goal in VR 45fps interpolated, which allows me to have high ENB settings on the VR edition, alongside a bunch of texture mods, and other stuff. If I were to turn off interpolation, it would look less smooth, but I would get around 55fps non-interpolated. I have 10+ fps on average in exteriors (I always average 90fps in interiors, I have a 3080) over my goal 45fps, and I saw on the Nexus page that its around a 2fps drop in a heavily grassed area. I would be willing to sacrifice some frames for additional features like grass collisions which would add a lot to my experience. I am also sure those who want the 90fps standard would be willing to use a less intense ENB preconfiguration just to use this particular ENB feature which would be incredibly immersive in VR.
I recently saw the new grass collision in VR mod, and I saw the posts above. It is true VR users appreciate high performance, but that does not mean we would not like the option to lower our FPS if we want to make that trade off. My current frame-rate goal in VR 45fps interpolated, which allows me to have high ENB settings on the VR edition, alongside a bunch of texture mods, and other stuff. If I were to turn off interpolation, it would look less smooth, but I would get around 55fps non-interpolated. I have 10+ fps on average in exteriors (I always average 90fps in interiors, I have a 3080) over my goal 45fps, and I saw on the Nexus page that its around a 2fps drop in a heavily grassed area. I would be willing to sacrifice some frames for additional features like grass collisions which would add a lot to my experience. I am also sure those who want the 90fps standard would be willing to use a less intense ENB preconfiguration just to use this particular ENB feature which would be incredibly immersive in VR.
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Re: TES Skyrim VR 0.457
Can't promise anything, but will see.
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